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Battle Shard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.591 | 3.591 |
Artistic | #21 | 3.955 | 3.955 |
Technical | #24 | 3.318 | 3.318 |
Overall | #24 | 3.373 | 3.373 |
Design | #26 | 3.273 | 3.273 |
Theme | #46 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing game, I like it. Looks simple, but so enjoyable. Music very good fit for the game with style. Great job!
Thanks a lot :) glad you liked my entry !
The evolution theme kinda inspired me something more virtual based so i went for a bit of a low poly aesthetic to have it look a bit Tron - Like.
This time i took the extra effort of spending a bit more time making the music for the game instead of it being a bit last minute, so i'm happy that people seem to like it ^^
Lovely art style, nice difficulty scaling and definitely gave tense moments when your health was low! It was great fun bouncing the bullets between enemies too! If you continue with this, I wonder if those shark/snake enemies could be defeated somehow...
Thanks :) glad you like the difficulty progression,
generally in jams i always tend to end up with wildly unbalanced games, so i'm pleasantly surprised that i managed to somehow have a more balanced difficulty curve from what feedback says so far :p
Bouncy bullets are something i wanted to have to make a bit more different kind of upgrade than just a damage value going up, sadly they're a bit clunky cause i don't know quite well how to make an actual bounce trajectory, but already had some help in the feedback so that i can (hopefully) understand how to do that properly, so to make sure it was a fun weapon to use since i couldn't do a proper bounce i spiced it up by having it bounce between enemies as well as walls
The snake like enemies i didn't put all that well together so it was a bit hard during jam time to make them have a health system, so i made them more as stage hazards like the turrets, and gave the in game reason to that as them being corrupt by the spider bots or something and thus back to normal when you destroy the cores.
And about this entry, it'll be on hold for now cause there is another jam coming up that i'd like to participate in if possible ^^
The art style is great! The gameplay was enjoyable! The game felt very full in a good way!
Thanks for playing :)
Tried my best to make the best i could, i was afraid it might have been light on content even for a jam game but i'm happy that people seem to think otherwise so far, glad you've enjoyed it !
nice shooter with good retro vibes. the blue overlay in the second level made it a bit hard to read tho. but overall very engaging :-)
Thanks for giving it a try, i'm happy that you liked it !
Yeah in retrospect having a blue environement with blue projectiles definitively didn't help with game readability ^^'
Neat - scrolling BG was a bit much for me - well done
Thanks for giving my game a go !
Haha yeah i might have went a bit overboard with that background, i should have it scroll a bit less fast to make it easier on the eyes ^^' sorry for the inconvenience :(
Hope you still had fun despite that :)
Love it! The art style is great, the music is so good, and the gameplay is really fun! A lot of unique content in this, well done!
I'm happy to hear you like both the art and the music ^^
i managed to make 2 tracks this time so people wouldn't go insane from the repetition XD (at least i hope so)
Thanks for your kind words and taking the time to give my entry a spin !
Feels like an isometric metroidvania, and the style was cool as well.
Was the second gun supposed to bounce right back at us instead of in an angle to the collision point? It felt more like a boomerang this way but I was expecting a ricochet due to the bullet sprite. :D
Yep that was pretty much the idea of having it a bit metroid vania like, though the enemies were supposed to have a bit more fleshed out evolution system but i had to simplify it cause the one i was trying to make caused crashes and i didn't know why so i moved on.
The bounce gun was supposed to have actual ricochet trajectory but i couldn't figure out how to do that, so i just made it bounce back to get close to what i intended in hopes that it would still be fun to have a bullet that could do multi kills when bouncing between enemies and wals etc..
Glad you liked it despite the falws though, thanks for your comment :)
The answer to that can be a bit more simple. I had done a pong clone before and checking the code this might be useful:
var collision = move_and_collide(velocity)
if collision:
direction = direction.bounce(collision.normal)
Thanks for the help :)
i'll have to check that, cause while in the jam i did found a couple of tutorials but they used RigidBodies for the projectile physics, and mine here are Area2D so i'm probably gonna have to rework the bouncy shots entirely to make them work as intended :p
Nice title! I feel like it really could be a 16-bit game or Amiga one. Decent amount of content for such a short jam, good difficulty too. Totally dig the style. I believe, you've raster the models from blender? Looks really old school. Would be cool to have the final weapon to kill those nasty pink towers (REVENGE!). Good job!
Thanks for playing glad you've enjoyed it ^^
I have a fondness for oldschool graphics so every time i jam i try my best to have a style that could feel authentic to this period with a few modern quirks here and there :p
the sprites are indeed rasterized models, they do have some cleanup and post treatment in gimp afterwards though to help them keep a crispy pixelated look.
Haha yeah i didn't make any of the turrets destructible cause i wanted to try and have levels where there was always some risk even if the player cleared the enemies so they are more to be considered as a stage hazard :p
Really cool game, pretty long too, for a jam!
The only problem I had was the background which is a little bit confusing, perhaps make the floor a bit more opaque?
Thanks ! Happy that you liked it ^^
Yeah i wanted to have a semi transparent ground to convey the cyberspace look by having an animated BG behind but i may have beet a bit too heavy on the transparency here, can't arguewith that :p
Background had me a bit dizzy but I played through and had a good time. The new weapons were real satisfying power spikes. Thanks for the submission!
Sorry about the background, i wanted to have a cool effect but didn't take into account that it could cause dizzyness, my bad :(
Glad you like the weapons ! I wanted to have them be a bit more than just a progression in power in hope they would feel more interesting to use.
Thanks for playing :)
Very cool techno theming, challenging and fun gameplay
Thanks glad you liked the techno theme, and that you enjoyed the challenge :)
Love the enemy movement. Great consistency and feel. Induced a proper panic element. Great game!
Thanks for giving my game a try !
Glad you liked the enemies and that you felt they opposed a credible threat :p