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This is a neat idea!  I like that there are two different resources to manage instead of just one - it adds a good level of complexity to the game.  The controls are well explained, and the game has an element of "easy to learn, hard to master" going for it.  The only issue that I had with the controls was the long delay on the turning, but I imagine that could easily be fixed.  The cute art style and music also adds a lot to the game, although it was a bit annoying for the music to change pitch so frequently when I pressed control.  Overall, really well done, and congrats on submitting a finished game!  If you ever decide to expand on the project, I think it would be interesting to design fixed levels around this mechanic, as it lends itself well to puzzle-type gameplay.

Wow, I'm so glad that you actually suggested to add fixed levels to the game, because it was my initial idea (which I decided to postpone due to the time restrictions). It's a relief to know that it might be a  good idea to add levels since I wanted to introduce puzzle elements anyways. 
Hmm, I actually didn't think of too frequent pitch changes having such an impact, but I totally understand where you're coming from. I'll try to come up with something to make these transitions more pleasurable.
And yeah, some people already mentioned the delay with controls, I'll work on that a lot, because the game is already quite 'out of control,' making it even more with uncontrollable turning will be way too much XD
My huge appreciation for a detailed valuable opinion from you, it was interesting to read your thoughts :) Thank you