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I definitely wanted to make more levels for a game that start easily and then become more and more difficult (but, of course, the time didn't allow me to do that). I will work on a better visual feedback and more accurate colliders in the following weeks, do you mean falling off the screen after death? If that's not the case, then I'm interested what exactly do you mean?
Also, I like how everything can be explained with "out of control" for this jam, the best excuse I've ever seen XD
I'm grateful for such a detailed opinion, it was useful to know about new things that could frustrate others (colliders etc.). I highly appreciate the feedback, thank you! 

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No worries :) I enjoyed the game, so I wanted to give detailed feedback to make it even better!

Falling off the screen: during gameplay if I don't stay within the play area, then I will fall off the play area and it leads to game over. I know this is intentional, but it was quite difficult to stay on the play area, especially as I was learning the controls. To make it easier, especially for new players learning the controls, maybe a border around the play area would help in the first level, then if you make another level you can remove the border to make it harder for the player.

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OHH, now I get it. I actually wanted to make the borders that don't instantly kill the player, but changed my mind throughout the development. But now when you said that, I believe it's a really smart idea to allow players to get used to the mechanics, huh. I really am happy to hear all these comments and ideas from you, it allows me to look at the game from new perspectives. I can't describe how much I appreciate it, thanks ;)