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(+2)

Haha I love the concept!
I've never used this type of control mechanism before - it was tricky at first to know how to move, but after a couple of goes I got it. Although, because the controls are not straight-foarwd it had two positive effects: 1) it made the me feel out-of-control but not too out-of-control 2) it made me want to keep replaying in order to get better
I think the game is a little too difficult, especially because there is no collider around the game border (I died a lot because I fell off the screen). It would be nice to have easier gameplay (more time/more loo roll/borders) at the beginning before getting more difficult as time goes on.
Graphics are super clear and I like the music, it gives it all a humorous feel :)
Overall - had a lot of fun!

I definitely wanted to make more levels for a game that start easily and then become more and more difficult (but, of course, the time didn't allow me to do that). I will work on a better visual feedback and more accurate colliders in the following weeks, do you mean falling off the screen after death? If that's not the case, then I'm interested what exactly do you mean?
Also, I like how everything can be explained with "out of control" for this jam, the best excuse I've ever seen XD
I'm grateful for such a detailed opinion, it was useful to know about new things that could frustrate others (colliders etc.). I highly appreciate the feedback, thank you! 

(+1)

No worries :) I enjoyed the game, so I wanted to give detailed feedback to make it even better!

Falling off the screen: during gameplay if I don't stay within the play area, then I will fall off the play area and it leads to game over. I know this is intentional, but it was quite difficult to stay on the play area, especially as I was learning the controls. To make it easier, especially for new players learning the controls, maybe a border around the play area would help in the first level, then if you make another level you can remove the border to make it harder for the player.

(+1)

OHH, now I get it. I actually wanted to make the borders that don't instantly kill the player, but changed my mind throughout the development. But now when you said that, I believe it's a really smart idea to allow players to get used to the mechanics, huh. I really am happy to hear all these comments and ideas from you, it allows me to look at the game from new perspectives. I can't describe how much I appreciate it, thanks ;)