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(+1)

Nice core mechanic! After getting lower in paper, I needed to think reeeally quick to actually manage to get to the next paper with enough to keep going!
The art style is beautiful and I think that the mechanic overall has nice openings for more game design props. Because you know, once you get a simple core mechanic working for the main character, you're "allowed" to have more fun with the props.
I'd just make the change in direction to be more imediate instead of taking some miliseconds to make the turn, but other than that, good idea!
Good luck with the game!

(+1)

Oh yeah, for sure, I actually think that there are so many possibilities with the new props that it can easily go out of control XD
Considering the time limit, it was quite challenging to quickly come up with a proper amount of paper that can be gained from each cleaning. But it seems it worked at the end :)
I think of keeping up with it by adding new regimes, customization etc, so I'm truly thankful for your detailed feedback! And yeah, I guess it wasn't the best decision to changing the direction on releasing the CTRL, it feels as if the turn wasn't immediate... My high appreciation to you again, I'm glad you liked the game!