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Keybinder (Game Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2659 | 2.558 | 3.273 |
Overall | #3193 | 2.487 | 3.182 |
Originality | #3638 | 2.487 | 3.182 |
Presentation | #3852 | 2.274 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls and keybindings are constantly changing and act as a limited resource for puzzles, meaning that you can become stuck and have to restart the level if you run "out of control."
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
A very solid entry for the theme of this gamejam, I love it. At first, I was really confused by the descriptions and (honestly) reluctant to read the walls of text that were being fired at me, but as soon as I started playing, it all became very clear very quickly. It's super interesting because your brain is so hardwired to go for WASD, or the arrow keys, and I constantly had to stop and think which buttons I was going to use, especially when I need to jump over fireballs etc. Very cool little entry!
Thanks! We were a bit rushed with the tutorial screens, so we’ll be sure to go back and make them a bit more manageable. We’re glad that the controls made sense through the gameplay though, and it’s good to hear that the unconventional keybindings were an interesting challenge! Again, thanks for the feedback!
I really enjoyed this idea! Very well implemented, your game mechanics were really intuitive, and it's also very clear you put a lot of effort on level design. Great job!
We had been worried that the game might be a bit difficult to understand at first, so it's good to hear that the mechanics were intuitive. Thanks for the feedback!
Ahaha, you are actually the first one I've seen to post the updated version of a game with no bugs with a separate link in the comments. Smart move ;)
But regarding the game, initially, I thought there are too many lines there, but then it becomes kind of easier to get used to, I guess. The theme is used in a cool way, though, I like puzzles the most, but there are not so many great ones. So, congrats with your game and best of luck!
Thanks for the feedback! I'm glad you liked the concept, and it's good to hear that the puzzle-based gameplay is appealing.
Thanks! Glad you enjoyed the idea!
Yo, fun game my dude. Really like the concept of controls as a resource. Great job :)
Thanks for playing and leaving a comment!
TO ANYONE STUCK AT THE 7TH LEVEL:
We accidentally submitted an old version of the game, but were unable to submit the proper version in time due to internet issues. If you liked the game and want to play it to the end, here is a link to the proper version:
https://greencheese333.itch.io/keybinder-proper
Your save file should carry over and allow you to resume from the level that you were stuck on. Thanks for your interest!