A very solid entry for the theme of this gamejam, I love it. At first, I was really confused by the descriptions and (honestly) reluctant to read the walls of text that were being fired at me, but as soon as I started playing, it all became very clear very quickly. It's super interesting because your brain is so hardwired to go for WASD, or the arrow keys, and I constantly had to stop and think which buttons I was going to use, especially when I need to jump over fireballs etc. Very cool little entry!
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Keybinder (Game Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2659 | 2.558 | 3.273 |
Overall | #3193 | 2.487 | 3.182 |
Originality | #3638 | 2.487 | 3.182 |
Presentation | #3852 | 2.274 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls and keybindings are constantly changing and act as a limited resource for puzzles, meaning that you can become stuck and have to restart the level if you run "out of control."
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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