Pretty cool game. Really like the idea of losing controls and having to flip your ship over to navigate properly.
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Senna Oaks Spaceship Trip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #943 | 3.271 | 3.271 |
Overall | #1024 | 3.333 | 3.333 |
Presentation | #1468 | 3.292 | 3.292 |
Originality | #1597 | 3.278 | 3.278 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spaceship components are gradually failing.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I really like the amount of controls and how they affect the ship's movement. Really nice concept
I like the it! It's hard to control and very fun to play. Pretty difficult too. Art of the asteroids is really cool too.
Good game with nice art and audio! Fits the theme and is fun. Well done!
If you want, please check out my submission.
Great job. Simple concept and the controls were frustrating at first but felt great after I got the hang of them.
This ia a really hard game, and i like a lot.
Those are my suggestion/feedback:
- The text can be disctracting
- Why at some point the music goes away??? the music was soo cool??? give it like an option to the player
- There's no current feedback other than the chat with the os manager (witch many people won't read in game) that tells you that a trusther is disabled
- "Backspace"? Why not "Esc"? It's much more confortable
- That's not my case, but for some player control a ship and escaping from an alien wall can be a little too difficult, maybe add an peacefull mode to let player pratice and relax
This is the second game I play with thrusters being disabled as the main mechanic, but the flipping of the ship to try and mitigate it was genius! I loved the atmosphere and overall presentation, I feel it was very well polished for a jam submission. My only regret is not really being able to read the ship log as it was quite small and out of the way.
Good job and keep making games!
Fantastic concept! I could've done without the little red danger zones that seem to one-shot the ship, or maybe just an easy level where that doesn't happen yet, but this is a really solid concept. It's lots of fun trying to figure out how to make the next maneuver when all you've got is three different random engines left. Excellent work!
This is very cool! We also made a game about a spaceship with gradually failing components. I liked the secondary control scheme. It helped open up new movement types and options even as components failed.
Very nice, sometime the looseness of movement can feel bad, but I think you nailed it here.
A lot of fun. Neat control system to make due while thrusters were down,
Relatively immersive with controls and display but i had no chance reading the text top right. Maybe get it down around the ship, make it larger or get it read aloud.
If you have time I would love it if you could try my game and give feed back. Its called Drone.
This was great! Think this worked better than other games where you lose controls as it goes on because there was such a variety of controls, so you have to change strategy throughout - hardly needing to 'flip' at first and then it becomes crucial! Really clever and addictive work, great stuff
The game was really funny the control system reminds me the outer wilds, a shooter with this mechanics would be very funny!!
The game was really funny the control system reminds me the outer wilds, a shooter with this mechanics would be very funny!!
Man! When I hit my first asteroid I could feel it! I like the concept for the controls. Cool Idea. Def wish there was a way to repair the thrusters manually. liked it overall!
Interesting concept and the controls were well implemented, however the whole "ship falls apart" deal felt very tacked on. I understand that the idea was to feel like you're losing control over time, however I feel like it crossed over the line into more annoying than challenging.
The parts that were new however were a decent extension of the ship movement idea. Even though it was a 2d space, you came up with the idea to be able to flip as if you were in 3d space. So I did like the idea, but felt like it needed more to do during gameplay.
liked it, great controls felt like the docking simulator by Space X but more fun
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