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Ængelbert the Unpredictable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #946 | 3.576 | 3.576 |
Presentation | #1131 | 3.485 | 3.485 |
Overall | #1157 | 3.273 | 3.273 |
Fun | #1473 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A text-based game where you don't control the hero's choices - only which ITEMS THEY WIELD.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Chaunchey, THE CHERISHED CHICKEN OF CHEPSTOWE, I am saddened to see you go...
man! I have not played many games like this, but I would seriously enjoy hearing how you crafted it!
Very unique!
Ah poor Chauncey... I hope he met a happy end...
Thanks a lot! It was quite a lot of writing (18 different outcomes for each scenario... gulp) but it was just made with Twine - my first go with the software and any coding in general, so I’m pleased with how it turned out! Glad you enjoyed it
Wow, this is a great game! I loved the premise and the gameplay. The game has plenty of replay value as well. It certainly left me wishing for more.
Thanks a lot! I definitely tried to design something people would wanna play through multiple times, so I’m glad you feel it’s got that replay value!
The writing is charming, and I enjoyed playing. Somehow I got a higher chivalry score messing around on the second run than when I was trying to make good decisions in the first one, haha.
There were a few minor typos and missing images, but they didn't largely affect the experience. As it goes with this type of game, it's possible for the outcome of using an item to be different from what we imagined, but I think that's part of the fun. I wish I could have used my trusty chicken companion for all the challenges I faced. Alas, they were eaten in the first event.
Reading some of the other comments, it seems that there were multiple random outcomes with each item at each event, which I suppose I should have understood. I must have missed that detail. That's quite a bit of writing, nice work sorting that all out. Adds quite a bit of replay value that way.
One note, on the screens presenting what I see would be the random outcomes, I was a little confused because they appeared like links in color and presentation, but were not clickable. Also, after playing for a while, it seemed the music either ended or stopped looping, but this was not a problem for the normal runtime of the first playthrough.
You've got a fun character voice in the writing and a well-executed take on the jam's theme. Nice work.
Hi Riley, thanks for taking the time to play and for such thoughtful feedback! Really glad you enjoyed it a couple of times through, and that it has that replay value!
Definitely aware of the typos and link issues to fix (like you said, gave myself a lot to write in a short space of time!) And the ‘choices‘ looking like they would function as links but failing too was actually a deliberate choice to make you feel ‘out of control’, but with more time I’d find a way for an extra dialogue box to appear to explain this when you try to click them.
And there would be more of a deliberate scoring system, rather than a randomly decided chivalry rank at the end, to reward your more thoughtful decisions - but, sadly also, ran out of time to implement.
Lots to play around with in a second attempt, but great to hear you had a good time with the jam version
I expected that the character would do less predictable things, so I expected a level of humor and cleverness beyond what happened. But it was still fun to go through.
For example, would he try to beat the lion with the chicken?
Fair point, it does depend on what Ængelbert's random decision is plus which item you choose (there is definitely an 'Attack Lion With Chicken' outcome, which might not go how you'd expect...). Glad you had some fun with it though!
Very funny writing and clever use of the items from the inventory in the fiction.
Also - nice job, this is one of the most unique games that I've played during the jam so far ;)
Thanks a lot, really appreciate such positive feedback!
Bizarre
This was one of the ideas (a character you indirectly control) my team was juggling with in the early phases of planning, I'm so glad to see it implemented in a game so cleverly (and with such a charming aesthetic!)
Your story is very funny, I had to play a few paths to see some of the different little blurbs!
Gameplay was a bit lacking but that isn't a bad thing at all in a game like this, I couldn't even tell until I played it a second.
Clever stuff!
Wow, cheers for such kind feedback! Definitely agree re gameplay - there was meant to be much more of a deliberate scoring system affected by each outcome, but I ran out of time in the jam. Will definitely add that for the next version!
And great to hear you went for a second play to get the different outcomes!
Weird but I liked the old art you choosed for your game ^^
Very fun, I like that the character never used the items the way I thought he would. I chopped off the guy's head at the end :X
Glad you enjoyed it! You definitely got one of the more dramatic ends!
Thanks! Soundtrack pre-existing (see credits), and art from medieval manuscripts (those monks sure knew their way around a quill...)
This was great, a little bit of implementation issues but I REALLY like the idea and the story was cute.
Thanks a lot! My first time with twine (or game-making in general) - a couple bugs to fix after the jam, but glad you like the premise!