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Tom

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A member registered Aug 04, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the clarification!

Super fun. Well done! Going in and out of the bot reminds me of Robot Odyssey.

I love the vibe, but I can't get past corridor 2. I don't see where else to go. And I can't seem to interact with anything.

Fun exploration. Felt like an adventure!

Right about the right difficulty level for me. Fun to play!

Just about right for my poor action game skills. Fun to play!

I can rotate the display at right, but it doesn't seem to affect the game.

Yeah, I definitely have ideas for both new power ups and more level design. I'd have done more already, but life is busy.  Thanks for the feedback!

Clever idea! Nice polish. Game play is hard for me, but maybe I just need to think better about how to avoid myself.

Thanks for the feedback!

Congrats!

I'd actually also love to make the main loop longer. But more levels might also work. Several ideas of where to go if I had more time. Thanks much for the feedback!

They could leave it free elsewhere and *also* put it on nintendo for money.

Thanks for the feedback!

And thanks for the comment!

Yeah, it's an initial work in progress. Lots more to do if I keep working on it.

Fun story! I expected the king consort to get in more trouble than he did. Also seems like they had a lot of gems for throwing at crows. I had trouble remembering how the timekeeping worked, despite the explanation. But mostly I enjoyed the world, the characters, and the story. I also like that the princes are technically rivals but just see each other as brothers and care about each other.

Thanks for the reply! Glad to hear it! (And I'm the same one who asked in Discord, but maybe it's ok to have the answer here, too.)

If not allowed, I suppose I could just disable the pictures for this submission, leaving only the speech bubbles visible.

Dialogue Jam community · Created a new topic Pictures?

Rules say "no description allowed" but if my game has visual characters on a background talking to each other, then the pictures are a description of sorts. Is that allowed? All the text right now is just dialog, and animation is almost nonexistent.

It's interesting to explore. I presume more options are coming? Also, it's easier to find "Reincarnate" than the back button on the Stats page. But I enjoy exploring some.

Do you want to include this game on wasm.org? Maybe you submitted before we required this question.

I love the walking animation.

I love the introduction to mechanics and the in-game music control. And all the exploration. Keeping track of where to refill is hard, and the death sequence is a bit long. Overall, amazing work!

Every system needs a wumpus.

Played with my son. Super fun!

I also loved the rain and the rain sound and the overall feel.

Overall, I loved the idea. I got stuck easily sometimes, though.

I'd maybe like arrows on screen to show up, down, left, and right.

Yeah, I think some instructions would be good, but I managed to play it with my son, and we learned a few things.

Fine tune the controls and put in enough content, and you could release this on Steam. (Where technically nothing will force you to a 64k limit, either.) Is this based on some other game, or is it its own thing?

And to be clear, the time cutoff is the same for everyone. By "maybe less", I mean we understand not everyone can work this right up to the deadline.

Less than 24 hours left! (Or maybe less, depending on your time zone, circumstances, and/or lifestyle.)

Good luck to everyone! We're super excited to see the results.

Hi, y'all! To make WASM-4 games more discoverable on itch, please make sure to tag your games with wasm-4 and wasm4. You can separate tags with a comma.

Thanks!

Glad that worked!

For those using Nim, large portions of the standard library can raise exceptions, and even if exceptions don't happen, this can end up trying to import the wasi `proc_exit` function via Nim's `quit`. This makes the carts fail to load in the WASM-4 web client.

To work around this, there's now a `-d:nimNoQuit` option you can specify when calling Nim, but you have to use a Nim nightly, such as via:

choosenim devel --latest

The latest changes to unreleased wasm4 also include `-d:nimNoQuit` in the Nim template, but you'll need to add this to your existing build script if you already have one. (And note that this just makes `quit` do nothing rather than exit or hang the execution, so best to avoid circumstances that actually call it.)

We just got merged into Nim a `-d:nimNoQuit` option that you can add to your nimble script. (Not sure when nightly builds come out if you don't want to build your own Nim.) This makes `quit` in Nim a no op, so it doesn't try to import `proc_exit`. https://github.com/nim-lang/Nim/pull/19419/files

Hurray, the jam is starting! Thanks for joining!

For those who want a theme, here they are:

  • Gifts
  • Cycle
  • Journey

Feel free to use one or more of those for inspiration, if that helps you get started. Have fun!