Thanks a lot - nice to hear people are still finding it!
Harley Viveash
Creator of
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Nice to see another narrative 'choose-your-own-adventure but with less choice' approach! The setting's great for your theme and I liked the end screen.
Maybe you could check my game out too? It's in a similar vein, but I gave the player a different choice to replace the lack of agency in decision-making... Different settings and styles, but similarities in gameplay!
Great visuals - but I'm afraid I found it too confusing out of the gate to get on board with what I was meant to do!
Maybe having the tutorial be gradual and in-play, so the player learns one aspect at a time, rather than explaining in a lot of text at the beginning would have made it a little simpler? Like the idea and the art and audio you've made is great
I love the idea! Great interpretation of the brief and the out of control mechanic really grounded in a funny situation.
Sadly I found the controls too tricky, and the duck's feet too quick moving, to feel like I had enough control to properly get lost in the game, but with some tweaking this is a brilliant game in the making
Love the presentation - music and graphics both bang-on theme and really impressive given the time.
I'd be interested to know what software you made the game on? There's some interesting similarities between our submissions gameplay-wise actually, very different styles but both narrative games with randomness and uncertainty thrown in. Hopefully you get time to check mine out too before the end of the jam?
Hi Riley, thanks for taking the time to play and for such thoughtful feedback! Really glad you enjoyed it a couple of times through, and that it has that replay value!
Definitely aware of the typos and link issues to fix (like you said, gave myself a lot to write in a short space of time!) And the ‘choices‘ looking like they would function as links but failing too was actually a deliberate choice to make you feel ‘out of control’, but with more time I’d find a way for an extra dialogue box to appear to explain this when you try to click them.
And there would be more of a deliberate scoring system, rather than a randomly decided chivalry rank at the end, to reward your more thoughtful decisions - but, sadly also, ran out of time to implement.
Lots to play around with in a second attempt, but great to hear you had a good time with the jam version
Great concept, and clever way to use the game mechanics and time constraints to put you into the shoes of someone living with OCD. Really clever, empathetic design.
The information could maybe have been clearer to read together onscreen, having the map (which was great) and stats all together without having to scroll? But overall, a great submission.
Mine's also a Twine game if you fancied checking it out? Would love to hear your feedback
Wow, cheers for such kind feedback! Definitely agree re gameplay - there was meant to be much more of a deliberate scoring system affected by each outcome, but I ran out of time in the jam. Will definitely add that for the next version!
And great to hear you went for a second play to get the different outcomes!