After studying digital electronics for a while, I thought this wasn't going to be a fun game, but it indeed was hahaha really liked it, and there's lot of potential as well! I particularly liked the computer too, it added a layer of personality to the game! It just speaks too slow in my opinion. Interested to see if you are going to work some more on this game :)
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WireWare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #268 | 3.757 | 3.757 |
Overall | #345 | 3.757 | 3.757 |
Originality | #390 | 3.892 | 3.892 |
Presentation | #575 | 3.838 | 3.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the game goes on you recollect control hotkeys (ex: ctrl-V) to use in solving puzzles
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Really cool game! The setting was really engaging and reminiscent of hacking minigames. The music was really sweet too, kept me very engaged. The puzzles were very well designed and gently introduced new mechanics to the game.
If I had to give some feedback it would just be a little bit of feedback to show what is currently highlighted or what actions are available as I ran into a bit of confusion when trying to draw wires.
Overall awesome experience, thanks for making it!
Great puzzle game! I wish the text helper could have spoken a little quicker as I was reading quicker than it was typing. But that's such a small thing, especially considering the whole 48 hours thing. Great job!
Awesome game! The controls were hard to get a hang of but once I did I had a lot of fun!
Really great puzzle design, really addictive once you get into it! Slightly tricky to get hang of the controls at first, but once you do it's a great idea
I can't believe you made such a challenging puzzle game in two days! I got stuck on level 22, but this is still the best Game Jam game I've played so far.
Very fun! I like the quality of life mechanics like how when you hit a checkpoint you are automatically transferred into edit mode. Its the little things. Some very clever levels, like level 10 with the misdirection, really got me there. A few things i could see improved, for one the text box with the character is a little small, but it has important information on it, so it kinda just gets lost. The way the wire works is somewhat confusing, but its ok. And i feel like there had to have been some way you could have done away with having to switch between edit and wire entirely, but i cant exactly explain how i think it could be done. I also experienced a bug in lvl 14 where it wouldnt let me drag the blue card around the bottom unless i moved it really slowly. Other than that i had a great time, and i loved the ending!
Yeah, the movement does feel pretty weird at times. Thanks for the feedback on that! We really wish we had more playtesters before the jam was over as this is definitely something we should have kept in mind.
I agree the textbox is rather important, we'll look at how to scale everything so that it strikes a balance between not cluttering the screen and showing all relevant information. Communicating with the player is super important for things like these haha!
Thanks so much for your kind words again :)
Nice puzzle here, and I like these funny messages in that terminal screen at the top.
Although it seems like wirin' mode is slightly bugged and that's why I couldn't finish the third level: I've opened two bottom doors but couldn't connect the chips. With some fiddling I got it later though.
Good job!
Super cool, I like the character and the puzzles, well formulated for a jam game *thumbs up* my only critique is that some of the bounding box collisions for when the card resets to its original position could be taken back a little, I think for example the bottom of level 13 felt like I was playing operation while other levels centered around the middle felt fine. Keep up the good work!
AAAAAAh I've finished it! Absolutely loved every bit of it. The level design was pretty neat, and the humor was on point.
A few suggestions!
- It's hard to keep track which mandatory checkpoints I've visited. Maybe make them light up or something when you visit them?
- Ctrl Z might be a good addition
- Instead of using space to switch between modes, how about left click to edit and right click to wire?
- Using actual logic gate symbols might be nice
- I can't tell if I've finished the game when I get the BSOD. Maybe change the background music?
- Level 23 has an extra "copy", and I don't know if that's an intentional red herring or if I found an alternate solution
Thanks a ton for the suggestions!
Will keep all of this in mind for the future! Ctrl Z sounds like a great idea, and I can definitely think of interesting puzzles with it. As for points 1,3,4 and 5 those are all stuff we should iron out in a future release. Thanks for pointing them out.
We can't answer 6 for... reasons ;)
But you did bring up a valid point of there being some levels where we have a few bugs pertaining to the clipboard, simple overlook on my part haha.
Once again thanks so much for your feedback :)
I enjoyed the game, and would definitely check out a fleshed-out version if you decide to make one; I just think I would have enjoyed it a lot more if I could spend more time engaged with the puzzles instead of the controls.
An "undo" function or Ctrl+Z would help a lot. It's very frustrating (& difficult; I have trouble with short-term memory) having to retrace my steps from the beginning just because I hit X instead of C, or needed to double-check what effect something would have.
Also the text scrolls very slowly and the instructions are often unclear. I still don't totally understand what the different colors of wire mean (if anything).
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