Recent community posts
if you get far enough it basically is a sandbox mode I think at floor 50 you can start spawning players, but that can be tough to reach. if I continue development I'll definitely make a full sandbox mode along with the main gameplay, thanks for the feedback
At the time of your comment, there was no x86 version, but I have now uploaded one! its is labeled BunnyHill_Windows32bit and was built using the x86 architecture, as opposed to the other x86_64. I'm not too knowledgeable about this, so let me know which one works best!
Thank you for the kind words and if there are any problems let me know!
progression of mechanics is sweet, character dialogue is great, I really liked the guy in the watering can spitting ideas. The atmosphere with the music and the perspective warping that makes you feel small is so spot on! another banger game
Hey thanks for playing it! I used unity and got the pixelated look by rendering the camera to an image texture at a low resolution like 640 by 360 (still 16:9 aspect ratio), and then I just used some post processing to get the grain and adjust colors to try and make it look moodier or older haha.
if you want to do a ps1 style super in depth, the ps1 had a thing where it averaged the position of each vertex so it gave it a wobbly effect and the effect could be reproduced in a shader in any engine. I didn't do this for this game but I want to try it in the future!
yo thanks for the feedback, super helpful. The pillar climbing is not a bug, but I could add better visuals so that it is clearer for sure! If I ever update it this is all on the list, thanks!