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Escape the Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #706 | 3.900 | 3.900 |
Enjoyment | #2219 | 3.100 | 3.100 |
Overall | #3050 | 3.017 | 3.017 |
Style | #5877 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You manipulate a scale model of the level to solve various puzzles
Development Time
96 hours
(Optional) Please credit all assets you've used
Textures : Unity Probuilder
Audio : Soniss GDC Archive 2019 and 2021 - 2023
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Comments
Brilliant idea could have used simple art or signifiers to communicate better how to control the game but solid level design
Good idea, and great implementation of the scale model of the room. There are a quite a few submissions playing around with the idea of a large and small version of the same room, and this is a pretty well executed one, for sure.
I think if the scale model starts off in a diagonal view, such that the 3 circles used to control the axis rotations all seem to be different shapes on the screen, it would be easier to rotate the model correctly. Also, lighting could be a bit better.
Overall, a fun game!
cool game! the controls bugged out on me i think but the concept is great!
Really cool idea I liked it it felt super trippy and very creative, it felt a tad low framerate and the controls were not very easy sometimes but if this was refined and updated with more levels and improved controls etc in the future I think that would be really cool!
Nice game! I Like the 3D nature of the game and how rotating is the key to winning. I think my only issue with the game is that toggling manipulation is done with the N key, feels very strange to bind there.
Very cool concept, you could definitely do some cool stuff with this.
The execution of the idea!!! Mwah. But controls are jank
Interesting puzzle game.
Nice concept, I like scale model for this theme. Controlling the scale model is very smooth and easy to do.
The level around you jumps quite sharpy and can be disorienting. Lack of props also adds to this, as well as that the camera FOV is very small.