Thanks for playing glad you enjoyed!
On the first level we tried to explain how to move the indicator but we definitely struggled with explaining many mechanics in the game. Thanks for the feedback!
Hey, thanks for playing!
Yea so the the dash slice works by slicing again through any other jiangshi that aren’t in the same direction. So if you slice up then after it will search for any other jiangshi that arent up or where u came from to continue the combo.
We just tried to make sprites that were hopefully understood in a few pixels haha.
Really good ideas here. I think a faster style of fps would fit the gameplay better. It was really easy to train the enemies, and players can just focus on playing blackjack their best. I think this style would be at its best if the fps gameplay forced the player to play blackjack sub optimally. Great game would love to see it more fleshed out.
The concept and gameplay loop is cool. I accidentally skipped the dialogue at the beginning and still was able to figure out what to really quickly so the design is solid. The camera follow feels a little weird and when i went through a door i often got killed by enemies instantly. Good job none the less.
Yea I know what you mean. Increasing difficulty over time is a type of dynamic difficulty. The problem is the balancing, if I make it infinitely scale with time then it will eventually be impossible. Getting a good difficulty curve required to much time and wasn't one of my goals this trijam. My game I submitted to triple trijam had scaling difficulty that I spent about 30 mins tweaking and most people still thought it was to hard. I may polish this one up a bit post jam so if I do I'll make sure to add your feedback. Thanks
Hey thanks for playing!
My last two games I submitted for trijam got the feedback that they were too hard so at the end of dev time I vastly lowered the difficulty. I guess without dynamic difficulty I can't please everyone. 290 is a lot wow i had ideas for more depth its just trijam is 3 hours. Still thanks for the feedback I really do appreciate.