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A jam submission

Space ChaseView game page

As the last rebel ship, you take your stand...
Submitted by VortexB (@_VortexB) — 5 hours, 36 minutes before the deadline
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Space Chase's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#43.9093.909
Gameplay#83.1823.182
Overall#93.5003.500
Did you make it in 3 hours (put 5 by default)#114.7274.727
How much do you enjoy the game overall?#113.0913.091
Visuals#123.0913.091
Audio#143.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Really like this one once I got a handle of the controls. I loved being able to fly headfirst into a star and turn around at the last moment to absorb it! Enemy ships were a little hard to see while moving quickly, maybe making them more red than black would improve visibility.

Submitted

It's a bit on the easy side but it's somehow relaxing :D

You could make the enemies gradually spawn quicker. At one point, I was waiting for an enemy with 9 bullets!

Submitted (1 edit)

i think the pace is too slow, and a bit too boring right now, i even write this comment while playing the game since it's too easy lol. maybe if this was harder i would be much more fun.

However, the visual, audio etc is really fitting for the slow pace of the game. if felt lonely and empty

alright, im only 5 health life left. ill continue typing when im finished

Just found a bug where you could get -0.5 bullet lol

my final score is 290

Developer

Hey thanks for playing!

My last two games I submitted for trijam got the feedback that they were too hard so at the end of dev time I vastly lowered the difficulty. I guess without dynamic difficulty I can't please everyone. 290 is a lot wow i had ideas for more depth its just trijam is 3 hours. Still thanks for the feedback I really do appreciate.

Submitted

or you could make it increasing difficulty over time

Developer

Yea I know what you mean. Increasing difficulty over time is a type of dynamic difficulty. The problem is the balancing, if I make it infinitely scale with time then it will eventually be impossible. Getting a good difficulty curve required to much time and wasn't one of my goals this trijam. My game I submitted to triple trijam had scaling difficulty that I spent about 30 mins tweaking and most people still thought it was to hard. I may polish this one up a bit post jam so if I do I'll make sure to add your feedback. Thanks 

Submitted

Nice game!
I was a little frustrated when lured enamy at the star he he ignored it like it nothing =(
But it has nice visuals, music and mechanics.

Developer

Hey man thanks for playing!

Didn't have enough time to implement everything I wanted. Glad you still enjoyed it though

Submitted

One of my favourites in the jam - I liked the gameplay-loop and it fits the theme quite well:

At first I was annoyed that the enemies were difficult to spot but that is also what made it fun for me - you had to weigh between carefuly getting more ammo and trying to spot the dark enemies between the bright light and the background.

GJ :)

Developer(+1)

Hey thanks for playing.

I noticed after making the art that the enemies blended in really well with the background and just decided to make the enemies slower to make it more fair. Glad you liked it.

Superb and quit smooth experience 

well done