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A jam submission

Blazing DuelView game page

Worms-like turn based magic duels with destructable environment
Submitted by deusalgor (@deusalgor)
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Blazing Duel's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#252.2613.750
Audio#261.8093.000
Gameplay#271.9603.250
How well does the game fit the themes?#282.4124.000
How much do you enjoy the game overall?#291.8093.000
Overall#311.8843.125
Did you make it in 3 hours (put 5 by default)#321.0551.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 h for assets, 3 h for pixel-color based physics and game logic, plus who knows how much time on bug hunting.

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Comments

Submitted(+1)

The white text on a light-blue background is very hard to read.

I don't have anyone on-hand so I can't play it properly, sorry :(

Developer

Thanks for even trying  it =)

Submitted(+1)

I like the effects of the fireballs and how they affect the terrain. SFX was pretty good too. The text at the top was a nice touch

Now for some criticism :)

  • It's a shame there's no browser version. Did you try OpenGL ES 2.0 or 3.0? (2.0 is recommended for web games)
  • Making it local co-op decreases your available audience. (Luckily I had someone around that I could grab to play against)
  • An AI would have been nice (but could be time-consuming)
  • Failing to cast a fireball while still having time left felt a bit harsh. (Could be made optional with a setting on the Menu)
  • There were a few typos but the only one that mattered to me was that both players were often labelled P1!
Developer(+1)
  • Yep, I used GLES 2.0 =(
  • Writing competitive AI is on a to-do list, but my last one took me 2 days for simple physics based air combat 2D game. Not even close to 3h limit =)
  • True, also giving some time to move after cast is on my to-do list.
  • Thanks for pointing it out, I'll investigate it and try to fix

Thanks a lot for your feedback, I really needed it!