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turpitron

52
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A member registered Jul 28, 2019 · View creator page →

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Very serene :) the concept of making the two dragons dance together was a brilliant take on the theme. The art and movement of the dragons in particular was gorgeous. I got the benevolent ending and it made me sad :( 

Gorgeous and cohesive art. Fun and challenging gameplay. A intuitive in game tutorial. Lovely music. Brain tickling level design. The scope of these game is just bonkers for a 2 day jam, I'm blown away.

This is really great. The gameplay is a cool interpretation of the theme. The music that gets progressively faster really ramps up the intensity and drew me in. The voice acting is top notch as well, of course I will fix your fish :D 

Thanks for the feedback. We'll definitely figure those things out by next year! :D

This is so cool. The mini metroidvania structure was a great direction to take the theme and the writing was really charming :))))

This is incredible! I love the frog and the platforming feels great. Awesome interpretation of the theme too :D 

Really cool game! The setting was really engaging and reminiscent of hacking minigames. The music was really sweet too, kept me very engaged. The puzzles were very well designed and gently introduced new mechanics to the game.

If I had to give some feedback it would just be a little bit of feedback to show what is currently highlighted or what actions are available as I ran into a bit of confusion when trying to draw wires.

Overall awesome experience, thanks for making it!

Awesome game! A couple of the other games have done a similar mechanic, but having the character be aware of the players involvement and fighting against their controls was really unique and had me very engaged. The aesthetics were great, the pixel combined with the grainy filter gave it a really cool look, and the music was fantastic.

If I had to give any feedback for the future it would just be to do a quick second pass on some of the platforming mechanics, sometimes the character would bump their head against the ceiling but their upwards momentum kept carrying the upwards once they got unstuck. Nothing game breaking though!

Overall a really fun experience, thanks for making it!

Wow what a polished game. The main mechanic is really interesting and the way that the level design explores and expands on the mechanic piece by piece was really satisfying to experience. The art is outstanding and the music had me reminiscing to old that Skyrim days :') lol.

Great experience, thanks for making it!

This game is awesome! The gameplay works really well and really gets the noggin going. The whole game is very polished, especially loved the screen wipe loading screens and the moose mascot! On top of all that we both made games about wildfires :D

Awesome experience, thanks for making it!

This game was really cool. The berserk mode was a cool take on the jams theme. I found the AI to be really challenging, and the way they would corner you by surrounding you felt like they were really sentient!

If I was to recommend anything for the future it would be to make the berserk mode a more central part of the game as it seems like the game could function without it right now(although it definitely makes it more fun!)

Really fun experience, thanks for making it :)

Yeah I felt the same way about the rng, definitely something I will keep in mind from the start next time. Thanks for the feedback!

Thanks for taking the time to play it!

This game is really lovely :) The art and music are gorgeous. The story is drip fed in such a way that I was hooked until the end and the gameplay is right in that sweet spot of too hard vs too easy. 

Of all the games I've played so far this is the one that really feels like taking away control from some elements of the player character benefit the game.

Great experience, thanks for making it!

This was a cool take on theme. I liked how even though you were losing controls there were still ways to get out of most situations.

The pixel art is gorgeous, especially the player character/horse, holy moly.

If I were to recommend anything for the future it would be to see if you could ramp up the difficulty a bit over time as I became less engaged over time.

Great work, thanks for making it! 

Thanks for pointing that bug out, good catch!

This was a great take on the theme! Indirectly controlling the little people was really fun, and I really didn't want any of them to die lol. I also liked how there was a lot of variety in the hazards and you kind of taught the player how to avoid hazards with the harmless shapes in the beginning.

Great concept and execution, would love to see more!

Thanks for making it :)

This game was so cool! The intro and setting really sets the mood of the game, and the art and music are great. I liked the mechanic, it was very confusing which seems to be the point! Making you drink beer to heal after walking into a slime because you drank too much beer was a funny gameplay loop.

Great experience, thanks for making it!

Thanks for the feedback :)

This game was great, after playing so many games where "wasd" is the control scheme to have that changed was a real mind bender and had me very engaged. The music was enjoyable and kept me in the zone as well.

Overall fantastic experience, thanks for making it :)

P.S Great choice with the "game over" sound effect lol very nostalgic.

This game was cool! I really like the concept., and the level design was really engaging. I think if I were to recommend anything for the future it would be to have more controls that can be lost so that it takes longer to lose essential controls like moving right.

I'm gonna have the music stuck in my head for days!

Thanks for making it :)

This game was very fun! The main mechanic was fun to do just on its own which really helped. I found that the game got really interesting at level 2 when there were multiple objects with the same starting letter so there were conflicting goals to keep me engaged.

Great idea and great execution, thanks for making it!

This game is so great! The conflicting goals of finding the right items and avoiding the sick people made for a compelling gameplay loop that I couldn't stop playing.

It was also very touching in a way because it pretty closely mirrors the whole covid experience.

Thanks for making it and great work!

This game was great! The progression loop  goes at just the right pace so that you learn how the game works with 1 or 2 melons and then you suddenly have 10 to take care of lol. Loved the art style as well, it was very cohesive.

If I would suggest anything for the future it might be some way to visually tell the difference between melons so you can get attached to them and identify the one you want quicker. 

Overall great experience, thanks!

Thanks for playing, and good point! For anyone coming to play in the future there are 10 levels :)

(1 edit)

I forgot to put it in the instructions so here it is:

THERE IS A DOUBLE JUMP!

Thanks, I'll give it a watch!

Thanks for the kind words, I really appreciate you taking the time to give some feedback!

Moving forward I definitely want to work on the difficulty curve, working the player up to harder challenges and I think having a floor wouldbe a great way to that.

Thanks for the feedback!

Just finished playing this, great game!

I loved a lot of stuff about this game, its main mechanic is a great spin on the theme and the game uses the mechanic for a lot of interesting gameplay experiences. I loved how there were both good and bad invisible things like spikes and trampolines as it really forced you to remember the map layout. Having some springs help you and others harm you was also great as you had to think critically about every one you saw.

Level 2 was fantastic. The first ax makes you think you should run under them, but the second ax swings the other way so you can't. This had me stumped for a good while until I had the ah-ha moment of going over the top! That felt fantastic and was an awesome experience that not many puzzle games can create.

All in all, a fantastic take on the theme with great execution. Thanks for making it!

This is such a great take on the theme!

As others have said the character design, artwork, and music is all spectacular.

Beyond that I think the mechanics are really cool. Refining fighting games to that paper scissors rock type gameplay and then combining that with one button controls made for a really interesting  experience. I liked how pieces of counterplay slowly revealed themselves like waiting for a block-breaker to jab etc.

I would love to see this developed further with some more content!

Awesome game, thanks for making it :)

Just finished a couple of play throughs, this is a really fun game!

I really liked how the mechanics were inherently explained as you play. If you don't start your sandwich with a bit of bread the sound design lets you know that you are stuffing up, and when you get a big sandwich the game lets you know that that is a good thing.

I really liked the music and design of the main character as well, it certainly had a lot of personality!

All in all, great take on the theme and a very fun game to play. Thanks for making it!

Great game!

The visual and sound design set a really unique tone that made the game fun to be in even when you weren't playing which is great as you figure out the puzzles. I found the turn order to be a bit confusing to start with(I would attack but the skelly went first so they would get me) but once I got the hang of it it was really fun!

Great take on the theme, thanks for making it!

Thanks!

Awesome idea and a fantastic implementation!

It is so crunchy to play, and the art and music is brilliantly stylized.

Great job!

This is amazing.

Such a unique and hilarious spin on the theme.  Not getting booed ended up being a pretty good incentive to pick the correct answers lol.

Awesome idea, thanks for making this game!

This is an incredibly fun game!

The mechanic seems really simple at first, and then you run into the first red enemy. Having to scramble around picking up ammo, loading it into guns, shooting targets, and avoiding getting hit made for a really exhilarating experience.

Having extra treasure be available on each levels, as well as upgrades in between each level really gave some room for expression within the game as well, which is great.

All in all great job, thanks for making this game!

Interesting game!

The main mechanic definitely seemed very simple to begin with but as the levels went on it began to reveal a lot of gameplay depth that I had not seen coming at first glance.

I really enjoyed the music and the simple yet stylized artwork.

If i had to give some feedback I might say that the theme of the jam could have been expressed a bit more strongly but all in all you have a very engaging game here.

Thanks for making it!