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This was one of the ideas (a character you indirectly control) my team was juggling with in the early phases of planning, I'm so glad to see it implemented in a game so cleverly (and with such a charming aesthetic!)

Your story is very funny, I had to play a few paths to see some of the different little blurbs!

Gameplay was a bit lacking but that isn't a bad thing at all in a game like this, I couldn't even tell until I played it a second.

Clever stuff!


Wow, cheers for such kind feedback! Definitely agree re gameplay - there was meant to be much more of a deliberate scoring system affected by each outcome, but I ran out of time in the jam. Will definitely add that for the next version!

And great to hear you went for a second play to get the different outcomes!