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Aarimous

85
Posts
26
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4
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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Wow that means a lot that you think this was a top 100. I for sure could have used an extra 1-2 hrs to smooth out the tutorial and explain the game quickly. Thanks for playing!

Wow, 265 deaths over 40 min... but I got there. This felt like a precision platformer without that platforming. TBH, had a great time. Thanks!

Totally agree, but I'm glad the core of the game came through. Thanks for playing.

Yeah, I really needed like 5-10 more hrs to balance and properly reward you. Maybe I could have made each tier have it's own set of cards or something so you needed to use the various cards. Either way, thanks for playing.

Naw, there are some bugs... it was made it 48 hours ;)

Music would have totally helped to tie to together. But I was a solo project so I had to cut some scope down. Thanks for playing, means the world that you think it's good enough for Mark.

Yeah.... stupid past me. What a silly monkey.

Yeah, my goal was to focus on making a game that felt good to play with mouth sound effects. I'm glad you enjoyed the game and found the zen side of it. Cheers!

Wow, this was so fun to play on stream and to voice act (for the last two dates). Thanks for stopping by.

Great exploration of dice and dice building mechanics. Easy 5/5 from me due to the cat ;)

Love me a good math based game!!

Yaeh, that would have been nice.. but I had to cut scope as I did this solo. Thanks for playing :)

Yeah, the game becomes a little too chaotic as you unlock more cards over time. Thanks for checking it out :)

Neat little game, would have loved some juice for those rare drops!

Very silly and fun. My "strat" was to spam the drift button. My one wish was that the dice was more connected to the gameplay or at least more connected so the player could play around the various dice values.

Love a good game where I get to feel like a god. Thanks for the power trip and a subsequent ego burst I got one shot. Nice work.

Great puzzles, fun take on the theme, and amazing sound/art. Wonderful.

Hardest part was the cliffs, but the core idea was very nice. Thanks!

Great work, the best use of dice that I've seen thus far in the jam. Cheers!

Wow, the composition was amazing. Loved the art/music/sound effects. Well done :)

The puzzle design was sublime. Often times jam puzzlers are either way to easy or too hard. I though this did a great job teaching and then having a nice challenge at the end. The lighting and sound effects worked nicely.

Hey, thanks I had a blast making it :)

Sorry about that, but glad you were able to figure it out. I'll  add a note to the page for others.

Yeah, I think the worker humming noise should probably not have looped...

Yeah... one of those things that takes a few seconds to change the color and slipped my mind. Thanks for playing. 

Yeah, I saved the sounds until the end so it was fun to just frantically create them without thinking too much.

To complete a tier you need to put dice into the "Goals" section on the top right.

Yes tier 4 is the end. Thanks for playing :)

Nice, super awesome idea although I think the actually game play just doesn't feel all that good.

Impress that this is so small and made with on JS file. Nice work!

Short and a solid exploration of a tiny platformer. I had a hard time connecting the dice to the game, but I think that might have been the point. You nailed the character feel thought!! Great work. :)

Wow, this made my brain hurt and then I felt like a genius. Great work!

Wow, this made my brain hurt and then I felt like a genius. Great work!

Wow, the splat explosion was awesome. I really want to play this game multiplayer. I am also a sucker for hexagons!! For me it could have just used one more mechanic to make the characters feel distinct as well as make the dice feel more important. Either way impress work! 

Wow, the splat explosion was awesome. I really want to play this game multiplayer. I am also a sucker for hexagons!! For me it could have just used one more mechanic to make the characters feel distinct as well as make the dice feel more important. Either way impress work! 

This games has a ton of promise. It just feels super rough around the edges and took me a solid few attempts to understand what I was doing. I do think a few more QOL changes and some more juice would make this puppy shine. Love how ambitious this idea was for a 48 hr jam. Congrats!!

This games has a ton of promise. It just feels super rough around the edges and took me a solid few attempts to understand what I was doing. I do think a few more QOL changes and some more juice would make this puppy shine. Love how ambitious this idea was for a 48 hr jam. Congrats!!

Short and a solid exploration of a tiny platformer. I had a hard time connecting the dice to the game, but I think that might have been the point. You nailed the character feel thought!! Great work. :)