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Aarimous

98
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68
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A member registered Jul 09, 2020 · View creator page →

Creator of

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I hope Mark plays this one. Best use of the scale idea so far.

Oh and let me swing my ass around to grab junk with the trailers.

It is rough around the edges, but I think the core idea here is a real gem. Give me far more space junk and smooth out the navigation, lean into the spacing hauling fantasy, and boom you got yourself a fun game.

Although I disagree with the balloon cat, funny "real ending" thanks for the laugh. :)

Not dead last, learned I suck, and then figure out how to over come it. Cheers!

Nice work, easy to figure out and simply fun to play! I could see you expanding this post jam to have different types of core food in various rooms or even expand the idea to a roguelike in the vein of Rogue Legacy. But that might be scope creep.

gewd gewd

I agree, but my aim was to make it a 5 minute game for the jam. Perhaps I turn this into a full steam game. Hmmm :)

Monkey brain like numbers. :)

Thanks, my goals was 5 minutes so you could "get it" have fun and then go rate other games. Part of me for sure wants to make a little game like this for a steam game . Cheers!

Thanks!

Thanks for playing! The slam stuff almost got removed because it just wasn't super clear and was too OP. But it was just to fun not to have.

I'll look into it. Currently works fine on Chrome.

Wow that means a lot that you think this was a top 100. I for sure could have used an extra 1-2 hrs to smooth out the tutorial and explain the game quickly. Thanks for playing!

Wow, 265 deaths over 40 min... but I got there. This felt like a precision platformer without that platforming. TBH, had a great time. Thanks!

Totally agree, but I'm glad the core of the game came through. Thanks for playing.

Yeah, I really needed like 5-10 more hrs to balance and properly reward you. Maybe I could have made each tier have it's own set of cards or something so you needed to use the various cards. Either way, thanks for playing.

Naw, there are some bugs... it was made it 48 hours ;)

Music would have totally helped to tie to together. But I was a solo project so I had to cut some scope down. Thanks for playing, means the world that you think it's good enough for Mark.

Yeah.... stupid past me. What a silly monkey.

Yeah, my goal was to focus on making a game that felt good to play with mouth sound effects. I'm glad you enjoyed the game and found the zen side of it. Cheers!

Wow, this was so fun to play on stream and to voice act (for the last two dates). Thanks for stopping by.

Great exploration of dice and dice building mechanics. Easy 5/5 from me due to the cat ;)

Love me a good math based game!!

Yaeh, that would have been nice.. but I had to cut scope as I did this solo. Thanks for playing :)

Yeah, the game becomes a little too chaotic as you unlock more cards over time. Thanks for checking it out :)

Neat little game, would have loved some juice for those rare drops!

Very silly and fun. My "strat" was to spam the drift button. My one wish was that the dice was more connected to the gameplay or at least more connected so the player could play around the various dice values.

Love a good game where I get to feel like a god. Thanks for the power trip and a subsequent ego burst I got one shot. Nice work.

Great puzzles, fun take on the theme, and amazing sound/art. Wonderful.

Hardest part was the cliffs, but the core idea was very nice. Thanks!

Great work, the best use of dice that I've seen thus far in the jam. Cheers!

Wow, the composition was amazing. Loved the art/music/sound effects. Well done :)

Hey, thanks I had a blast making it :)

Sorry about that, but glad you were able to figure it out. I'll  add a note to the page for others.

Yeah, I think the worker humming noise should probably not have looped...

Yeah... one of those things that takes a few seconds to change the color and slipped my mind. Thanks for playing. 

Yeah, I saved the sounds until the end so it was fun to just frantically create them without thinking too much.