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Interesting concept and the controls were well implemented, however the whole "ship falls apart" deal felt very tacked on. I understand that the idea was to feel like you're losing control over time, however I feel like it crossed over the line into more annoying than challenging.

The parts that were new however were a decent extension of the ship movement idea. Even though it was a 2d space, you came up with the idea to be able to flip as if you were in 3d space. So I did like the idea, but felt like it needed more to do during gameplay.