This is so cool i love it.
Play game
Morse Course's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #54 | 4.507 | 4.507 |
Overall | #140 | 4.184 | 4.184 |
Adherence to the Theme | #303 | 4.304 | 4.304 |
Design | #414 | 3.739 | 3.739 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love this game! How you responded to the theme was brilliant and the gameplay was challenging (and difficult). Good job!
Interesting. Was wondering if the movement wouldn't have been easier to understand without the character's orientation involved? Like "to go on the tile on my left, I enter left command".
Else, quite funny. Even though I accidentaly input the "retry" command near the end, hihi, it made me laugh!
Yes! My wife had the idea to make it orientation based and I really liked it. It was hard enough trying to see which morse code command to send and adding the orientation adds a 'ugh wtf' feeling that I really liked since you have infinite time. It also allowed for puzzles like level 3, where you are holding a pick axe and using a wrong command will make you waste it on a boulder. I do agree that a NSEW direction would make the game significantly easier to navigate :)
Thank you so much for trying the game out!
Very cute and interesting game!
It gives me a feeling that I really using morse code to lead my solider!
And I like the "Again" command! It feels so good after always checking the command list.
And pico-8 always looks adorable to me.
Great work!
That was so cool. I was stumped until I looked at the comments and learned you can ROLL the boulders! I wish that had been made a bit clearer, but otherwise this was extremely cool and fun to play! (I'm even more impressed that it's a PICO-8 game!)
Thank you! I'm glad you found it fun :) I think after the Jam I will add 1 earlier level to show the boulders before showing the rest of the items. I also thought about removing the pick axe from level 1 since you can just push the boulder but I like that you can skip the gun if you do the first area of lvl 1 differently.
Takes patience (don't think it liked me going too fast) but this is a great take on the theme~
It is hard, and I couldn't get past level two, but the idea is solid and very well implemented! Very good!
Loved it, but I stopped at level 6 (was it 6?), because the amount of backtracking seemed excessive. (first traverse the whole level to drop a stone, then backtrack to the beginning and do some other part to get the pickaxe, then return all the way to the bridge to destroy one of the the two stones there)
The game definitely was at its strongest when the maps were on the smaller side.
Sometimes I morsed different letters- making me wonder what kind of neat commands they could entail. Also, I accidentally morsed 'R'etry a few times- I had a good laugh :D
...and Thank you for playing my game :D... I planned to have other commands such as "w"ait to input commands and "e"xecute to do them all at fast speed to solve moving hazard puzzles but I figured it would be frustrating if during a chain the player morsed a wrong command and had to start over and over.
This was really cool. Very simple but a lot of fun. Indirect controls scheme are really interesting to mess around with. I wish I could finish it but the stairs of the pit in the second stage weren't working for me.
Took me a while to work out what to do, and that the torch was a teleport, but excellent! Makes mine look incredibly limited; I am a Pico-8 beginner mind, and had no time :-(
I'm glad you enjoyed it, Thank You. I had planned to do a second splash screen with descriptions but part of my childhood was playing criptic games with no manual and just messing around until I learned what things did. I tried to create a similar feeling but also forced the player to use all the mechanics on lvl 1 so that by lvl 2 you should know your options. I hope that came through.
Leave a comment
Log in with itch.io to leave a comment.