wow the 4th level I thin it was , was just too hard for me, but I had fun being a cute cat and blowing up ghosts. I will admit it's a little hard to play via the browser version b/c my mouse ended up off to my other monitor at times
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Catshy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #375 | 4.045 | 4.045 |
Overall | #695 | 3.636 | 3.636 |
Design | #776 | 3.318 | 3.318 |
Adherence to the Theme | #1023 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey! Thanks for the feedback and thank you for playing! :) .. The levels only go harder before the end. :D I think we made 14 levels total and the last ones are... hard.. :D Yeah the browser experience is kinda limited but it lower the barrier to play the game so.. The win-exe has a lot better performance anyway :) ..
I loved the cat and ghost sprites. I really don't like to moving my characters with mouse. I don't have the necessary precision and the wall are too much punitive. Getting stuck because a wall touch make the game so hard. Overall, nice job.
I got stuck on the walls several times. Even if that's the proper response to the raw input, something like this would help the game feel smoother (applied to 2D)
Check our game! https://cerosware.itch.io/one-stick-shooter
Hey! Thank you for the feedback and the provided article! Interesting read! .. This was our first time creating a tile-based game and collisions for it so because of the time-constraints there were no room for tweaking the collision system.. "Intended by design" but not really the way we wanted. Thanks for playing! :)
Great idea but there are problems with the controls that make it far too challenging
I like the concept ! Even at the end where you can 'kinda' get revenge on the ghosts similar to pacman. I think it would be a bit more comfortable for the players if you don't have to drag the mouse as far to get catshy to move at full speed.
Thanks for your feedback and thank you for trying our game :) .. We tried fiddling around with the speed controls a lot and there is actually no "maximum speed" for Catshy.. It just an "arbitary" algorithm that calculates the distance from mouse pointer and then some.. So in theory.. if you have a reeeeaallly wide screen....... :D .. Maybe we'll fiddle with "fast" and "slow" control options if there will be a post-jam patch :)
Hey, that was super cute, and pretty challenging! I was having some trouble surviving, but the moment i realized how to dodge the spoopy ghosts, my kitty became unstoppable! Awsome project!
(bonus points cuz of the cat, we love cats!)
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