Added a new build. The "Windows" build is recommended, the other two (mac and compatibility) are slightly lower fidelity for folks on lower end PCs.
stemir
Creator of
Recent community posts
Version 1.2 Released with several bugfixes and minor improvements:
-Removed a collider that was blocking the autumn hut and preventing access to a crucial clue.
-Added a 2nd computer terminal to the summer hut for ease of use along with a supplementary clue about login credentials.
-Fixed a bug that appeared to be light switches not working but was actually just the entity turning them off immediately (spooky).
-Reduced the frequency of entity hunts in the final two bunkers.
-Added a couple more clues, though they are difficult to find.
-Adjusted placement of a film item that was out of reach.
-Added an ambient sound effect to the start of the game to help prompt the player.
Version 1.2 Released with several bugfixes and minor improvements:
- Removed a collider that was blocking the autumn hut and preventing access to a crucial clue.
- Added a 2nd computer terminal to the summer hut for ease of use along with a supplementary clue about login credentials.
- Fixed a bug that appeared to be light switches not working but was actually just the entity turning them off immediately (spooky).
- Reduced the frequency of entity hunts in the final two bunkers.
- Added a couple more clues, though they are difficult to find.
- Adjusted placement of a film item that was out of reach.
- Added an ambient sound effect to the start of the game to help prompt the player.
Awesome, nice job! And thank you for the feedback, I've definitely been toying with the idea of adding consumable and/or passive items that manipulate luck in addition to more judge and dish combinations. Couldn't quite get it all done before the 1 week jam deadline in this case 😅
But future updates are not outside the realm of possibility
This is a pretty complex game to build in 48 hours! I totally dig the graphics/sound and ability to grab and interact with all the different items. I think if you spent some time polishing this up it has the potential to be a commercial quality game, or at least a mini-game within a larger RPG or something like that. Great job!
24 ratings at the moment here: https://itch.io/jam/gmtk-2019/rate/461107. Thanks!
I definitely spent plenty of time wrestling with Unity's physics engine on this, I wanted to do more with platforms and being thrown around by various objects but unfortunately the way I set things up initially made this really difficult to pull off on day 2. In hindsight it might have been possible to code some custom physics rather than rely on the dynamic engine as much as I did. In any case, thanks for trying it out and providing feedback!












