Well done for completing your first game jam game, it's really cool :) ! I love the pixel art and sound effects. Running through this dungeon with a stout dwarf gave me a lovely dungeons and dragons feel. Level 2 was really hard for me xD, but thankfully restarting was pretty fast, though having the fade in even FASTER would have been awesome :)
All in all good job, keep it up !
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ONE BUT DWARF's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #536 | 3.593 | 3.593 |
Overall | #1233 | 3.123 | 3.123 |
Originality | #1337 | 3.000 | 3.000 |
Adherence to the Theme | #1591 | 2.778 | 2.778 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
If you are just starting to do pixel art your definitely on the right track, the art is awesome! sound effects are on point as well. Really like the challenging platformer with the unique way you use all the dwarves
Pretty nice! The effects are nice and it was very clear what each thing did.
Love the art!!! Great puzzle element with the multiple players! Would play a full game of this in a heartbeat!
I really liked the gameplay!
It reminded me of a game I made some years ago for a different game jam: https://renato-grottesi.itch.io/consciousness-beam
I read One Butt Dwarf and was bit disappointed... just kidding. I like the art style and the sound design. The second level really is a hurdle especially because it stands between the player and the first level where the essential gameplay idea is first used. Maybe you should try to make this a bit easier.
PS: Of course I would like your rating on my game as well ;) https://itch.io/jam/gmtk-2019/rate/460633
Died a lot in the second level, but it was fun! But I didn't know what was the "only one" here, so I'm assuming it was *only* the player!
Love your game, it's kind frustrating but not in a bad way,
I would love if you could play and rate my game as well https://itch.io/jam/gmtk-2019/rate/462492
Liked the idea but the game is very hard. Adding 'just in time' to your jump would have made it feel nicer or move the platforms closer together. Nice art and sound though! Not sure if there was enough camera shake on the start
Took me not only one, but 63 Restarts and 92 dead dwarves! :D Amazing game, giving me some strong "Life Goes On: Done To Death"-Vibes (great puzzle game - if you don't know it, check it out!). I really dig the artstyle, the menu design is lovely and the soundtrack also fits well (even though it seems to come and go somewhat randomly). It's a shame the main mechanic of the game is only introduced in level 3, because many people will likely have trouble making it through level 2 already. As others have already pointed out, the game would hugely benefit from a more generous jump, probably using coyote time. But after a while you will get used to jumping in the last moment, so really: give it a go, it's worth it! :)
I feel like the screenshake is a bit heavy however and I swear it sometimes moved the other dwarves when one dwarf fell through his dead! Speaking of which: once a dwarf is dead, the next one will be automatically selected and is immediately able to move - cashing in a few additional, unnecessary deaths. :( A clear introduction of fall damage (i.e. the amount of tiles a character can fall without dying) and the difference between low and high spikes (if a dwarf died on the former ones, the next one can safely walk on his body, for the latter ones, this is not the case) would have also been appreciated.
My game: https://njamster.itch.io/wonkey (playable in browser)
The art looks pretty amazing and that title screen needs some recognition, it's so polished!
I made it about 5 or 6 levels in. The idea is pretty cool, but the jump physics were not very forgiving (you could use some Coyote time, for example, like in the recent GMTK video on Celeste.) A "rewind" button would have been sufficient to make this not feel frustrating.
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