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Took me not only one, but 63 Restarts and 92 dead dwarves! :D Amazing game, giving me some strong "Life Goes On: Done To Death"-Vibes (great puzzle game -  if you don't know it, check it out!). I really dig the artstyle, the menu design is lovely and the soundtrack also fits well (even though it seems to come and go somewhat randomly). It's a shame the main mechanic of the game is only introduced in level 3, because many people will likely have trouble making it through level 2 already. As others have already pointed out, the game would hugely benefit from a more generous jump, probably using coyote time. But after a while you will get used to jumping in the last moment, so really: give it a go, it's worth it! :)

I feel like the screenshake is a bit heavy however and I swear it sometimes moved the other dwarves when one dwarf fell through his dead! Speaking of which: once a dwarf is dead, the next one will be automatically selected and is immediately able to move - cashing in a few additional, unnecessary deaths. :( A clear introduction of fall damage (i.e. the amount of tiles a character can fall without dying) and the difference between low and high spikes (if a dwarf died on the former ones, the next one can safely walk on his body, for the latter ones, this is not the case) would have also been appreciated.


My game: https://njamster.itch.io/wonkey (playable in browser)

Such an amazing feedback! Thank you so much. As soon as the game jam is over I will make sure to implement your insights! I will be more than happy to play your game! :)