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A jam submission

R.O.D.E.O. RangersView game page

Gameboy Cowboy Mech Rhythm Game
Submitted by LukeArchbell — 9 hours, 13 minutes before the deadline
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R.O.D.E.O. Rangers's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy-ness#124.2734.273
Audio#134.0454.045
Fun#133.7733.773
Overall#144.0344.034
Graphics#264.0454.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Woah...... I love love love the concept of correlating the directional presses with the dialogue, so that the button you press for the rhythm aspect also reveals who's speaking. That was such a fun and surprising way of delivering lines! I totally lost track once the game sped up and didn't read anything else hehe, but during the first few simple intro beats that was a super enjoyable aspect that made each directional key have such a distinct character :')

Submitted(+1)

WOW dude I like it!! It's pretty hard! Some directions are hard to see when they are near, but the idea was really great! Congrats :D

Submitted(+1)

Great graphics and audio! The only thing I had problems with what tell the arrow icons apart, they were almost regular squares :) Oh, and sometimes they would overlap, making it even harder :D Anyway, good game. I really enjoyed it!

Submitted(+1)

This was lovely! I really didn't go very far with the keyboard, but the experience was great with a controller. Love the style.

Submitted(+1)

I love rythm games and I  just love to see a rythm game as a Game Boy! So nice! Only thing, at the beginning, I didn't get how to play the notes. maybe the game need a bit more explaination. Nevertheless, it's a cool game. I like the visuals while playing the songs. Well done!

Submitted(+1)

There's so much story and soul packed into this adorable game! It's super quirky and I love it! I only have a few small problems, firstly, in the quicker sections of the song, the arrows overlapped each other, which obstructed the direction they were pointing in. Secondly, a huge problem with this game, and the one other rhythm game of this jam, is that you try and make an adorable rhythm game with lot's of fun and story in the background, then ruin it completely by having a beat bar on the side of it all. I feel for rhythm games like these, you go all beat bar or no beat bar at all. A perfect example of a super fun rhythm game that doesn't make use of a bar is the rhythm heaven series. I really recommend you check it out, as it's not only fun but quite intuitive in how it takes simple inputs and musical/visual cues and turns them into a full functioning rhythm game. 

Developer

Glad you enjoyed it!

I love the Rhythm Heaven games, too! That's a fair point about how some of the spectacle is lost because of split focus. I like Rhythm Heaven's no-UI method, but I've always found it a little funky that it requires a mini-tutorial at the start of each new stage. Maybe a system like the Project Diva games, where notes are moving around the screen as the music video plays underneath would suit my game. I'll take this into consideration if I choose to continue with it!

Submitted(+1)

I'm SO glad someone decided to make a rhythm game for this Jam! Unfortunately I can't play it properly for some reason, my old PS1 controller must be messing with the controls, like when I have it connected, pressing left and down doesn't work, but when I have it disconnected pressing right and up on the arrow keys doesn't work, what gives? (Yes, I tried reloading the page with the controller disconnected) And yes, this is the only controller I have that I can connect to my PC...

I wish I could give it a proper try, I LOVE rhythm games, but this seems to stick close enough to the game boy to please me... Good luck mate!

Submitted(+1)

A game for those who didn't have dance arcades in the 90's. :D

It took me a while to understand that the arrows had to be pressed together with the x and z buttons.
I liked the mix of themes (cowboy and robots). I had a little trouble synchronizing the commands. I am a musician and the actions are not synchronized with the music. I had to look at my eyes, not my ears.

congratulations!
With more stages it was really very good.

Developer

Thanks for playing! 

You're right, the sync is a little off. For whatever reason, the starting delay is different on a standalone build than on the HTML one, and I had to change the delay manually, build it to HTML, and see how close I was. This is the 15th or so build, I also had unity-player size issues for a while. At that point I was just happy to get it reasonably close. If I find a way to sync the music properly regardless of build platform, I'll be sure to re-upload!

Submitted (1 edit) (+1)

Well, that escalated quickly ^^...

Strange world you created here, very nicely done !

Only regret is that I ended up so focused on the "notes" that I missed most of the animations and dialogues. Every time something happened I could see it in my peripheral vision and thought : "Man I'm missing all the FX ! ^^"

Developer

Thanks for playing!

If you've ever seen an episode of Voltron, you've got the general idea ;) 

Fun Fact: The mech pilots started as different members of a band (singer, drummer, guitar and bass), but thinking about split screens made me think of Voltron and the Power Rangers. Thinking too hard about the word "Ranger" led me to Cowboys, and the theme was made!

Submitted(+1)

Holy crap this was hard haha :D Loved the storytelling and the  whole Mecha,/Kaiju western thing really worked for me It was pretty hard for me to keep up with the DPAD in the end though..hm is there any way to make it more simple to change to the right character without losing the..challenge? I dont know, maybe i just sucked:D! Good game and a good job! 

Developer

Thanks for the comment!
You're right about the difficulty, I wish I'd given the player a bit more health. Currently each miss also lowers your health instantly, without a grace period. Giving players an invincible second after a miss would probably help a lot. I also need to set the note sorting order better, so that upcoming notes aren't hidden behind later ones. I'll make sure my next project has a better experience for new players!

Submitted(+1)

Holy crap this was hard haha :D Loved the storytelling and the  whole Mecha,/Kaiju western thing really worked for me It was pretty hard for me to keep up with the DPAD in the end though..hm is there any way to make it more simple to change to the right character without losing the..challenge? I dont know, maybe i just sucked:D! Good game and a good job! 

Submitted(+1)

I absolutely loved it! Both the western take on the mecha and kaiju genre and the western Game Boy music :D The rhythm mechanic was super neat and very well executed! More adventures of the R.O.D.E.O. Rangers please :D

Submitted(+1)

This is quite a neat take on the rhythm genre ! The mechanic where you have to switch the arrow keys then time the buttons (along with the banter and visuals on the side) really sells the idea that there are four cowboy pilots there that has to work as a team. And the music which is not too fast or beat heavy is very fitting to introduce the concept. There's a part later down the track where the arrow keys are packed a bit too tightly to quickly see what to switch to, but overall the game is very solid and great !

Submitted(+1)

Wow, what an awesome idea. Thats my first rhythm game i ever have played and i like it!

Submitted(+1)

Fun idea and well executed :)

Submitted(+1)

This is super cool! I love how there was a whole situation playing out on the left side, though... I couldn't read a single line of it, I was too focused on getting the inputs right :P

Developer

Thanks for playing! Yeah, I've always found that a little strange about rhythm games: there's so much spectacle going on in the background that player's don't have the time to enjoy.
I guess spectators get a show, and rhythm games can be a lot more social than others. I have fond memories of passing a Guitar Hero controller around with friends while growing up.