Uuh spooky!! It moves very smooth although it is hard to adapt to the controls/perspective. I love shootem ups and the game has that feeling. Congrats!!!
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Death Dweller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 4.000 | 4.000 |
Audio | #19 | 3.900 | 3.900 |
Overall | #23 | 3.825 | 3.825 |
Graphics | #32 | 3.900 | 3.900 |
Gameboy-ness | #46 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i like the shot and slash mechanic, it give the game a good sense of risk and reward, you can shot from far away but it will deplete the boss hp slowly making you go troughts the battle more longer, or you can try to get some risky attack with your sword and if you actually good enought to hit it in rapid succession skip some part of the boss pattern because of huge chunck of the boss hp gone. the boss attack pattern although quite simple is difficult. my most favorite one is the spinning bullet attack that move in clockwise motion while there was a chain wall around i feel it the most fun out of all the boss attack. overall it was great game.
Really cool shader fx going on here, and a VERY neat concept. Simple, yet hard. The music is very simple, but has a lot of depth to it, and as a musician i´ve got to say good job man! :) Right from the bat i have 2 things that got into my mind. If the boss is going to have a healtbar that long, you should maybe make him evolve after he has 50 % hp left!, and even maybe change the mood of the track? The second thing was that, every now and then maybe the boss could drop coins which you can buy upgrades to either your health, armor or weapon? Or just make your weapon stonger if you manage to not loose hp or something. ( Like a manual machine gun or something, by tapping hitting Z & C after another to machine gun that boss down!). Keep working on this one, this could become something bigger than it is. Good job!
VERY fun, VERY difficult shooter! The audio, palette, and general theme is very evocative of mature GBC titles. Great work!
Nice way to adapt a twinStickShooter boss's inputs to the single DPad of the GameBoy
This is a good one - feels great to play and has appealing aesthetics.
Although it is very much too difficult for me.
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