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A jam submission

Sunday Night StrollView game page

A rogue-like dungeon crawler with knives.
Submitted by Daxtear (@daxtear) — 6 hours, 16 minutes before the deadline
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Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Note: The original version to be rated for the jam can be found in "Sunday Night"

Love this one! I love the idea of a semi-procedurally placed LoZ:LA-style dungeon format. I also like the use of color palettes to make the shift to level 3 even more striking. Plus I'm a sucker for minor resource-management systems, and the use of the blood as health regeneration and upgrade gathering is a welcome addition!


What I liked the most it was the weird aesthetics, I love when people take one step forward and try to make different things from normal! The rest is also very good! Well done!

PS: Feel free to try my game out! Cheers!


Nice little game!  I loved the graphics.  My only complaint would be the difficulty, it felt a little unfair at times.  But nice game!

Lovely look, lots of gears going in it and a lot of potential with that, but it still has quite a bit going for it even now.. Best I got is level 3, once going left, then going right I think, both rooms having bosses I believe.
Best of luck with this!


Really nice! Pretty and I love the creepy vibe. The creepy text when you interact with stuff is really cool.

One minor trick I would recommend is some invulnerability frames when you get hit, especially when your character has a delay between attacks (the bats drained all my hearts except once in under a second by bouncing me around, one of the bomb-looking fella almost did the same thing by pushing me into spikes).


This game is aesthetically great, I love the way the visuals and audio come together to create such a unique atmosphere. The little two-legged guys in particular are my favorites!


And now I've come back after having beaten the game, and getting a shit-load of good items. My favorite item (thematically) has to be the knife-shaped beans.

The only things I'd say I was left wanting was some means of fast travel between previously visited rooms and a list of what items I've picked up.

I really liked the last color palette too, it felt like an appropriate tone for the final two levels.