Note: The original version to be rated for the jam can be found in "Sunday Night Stroll.zip"
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Sunday Night Stroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #42 | 3.300 | 3.500 |
Graphics | #44 | 3.418 | 3.625 |
Overall | #53 | 3.123 | 3.313 |
Audio | #58 | 2.828 | 3.000 |
Gameboy-ness | #72 | 2.946 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love this one! I love the idea of a semi-procedurally placed LoZ:LA-style dungeon format. I also like the use of color palettes to make the shift to level 3 even more striking. Plus I'm a sucker for minor resource-management systems, and the use of the blood as health regeneration and upgrade gathering is a welcome addition!
Nice little game! I loved the graphics. My only complaint would be the difficulty, it felt a little unfair at times. But nice game!
Really nice! Pretty and I love the creepy vibe. The creepy text when you interact with stuff is really cool.
One minor trick I would recommend is some invulnerability frames when you get hit, especially when your character has a delay between attacks (the bats drained all my hearts except once in under a second by bouncing me around, one of the bomb-looking fella almost did the same thing by pushing me into spikes).
This game is aesthetically great, I love the way the visuals and audio come together to create such a unique atmosphere. The little two-legged guys in particular are my favorites!
And now I've come back after having beaten the game, and getting a shit-load of good items. My favorite item (thematically) has to be the knife-shaped beans.
The only things I'd say I was left wanting was some means of fast travel between previously visited rooms and a list of what items I've picked up.
I really liked the last color palette too, it felt like an appropriate tone for the final two levels.
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