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Nightmare World Adventure Wagon Duty's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #19 | 4.069 | 4.069 |
| Music | #157 | 3.517 | 3.517 |
| Aesthetics | #160 | 3.828 | 3.828 |
| Fun | #328 | 3.103 | 3.103 |
| Overall | #337 | 3.207 | 3.207 |
| Mechanics | #415 | 2.759 | 2.759 |
| Sound | #436 | 2.483 | 2.483 |
| Theme | #592 | 2.414 | 2.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Sprites from Pipoya, Szadi Art, Ansimuz, itch.io, and OpenGameArt, as well as a song from Udio, font from dafont.com + Ink, LDTK
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Comments
Great intro segment to a far bigger scoped game, assuming you'll be continuing to build it after the jam. Well done.
Thanks! It was supposed to be a much bigger game for the jam with at least one bullet hell action scene, but I ended up overscoping. Definitely coming back after the jam.
You're off the a great start with your characters and worldbuilding. And there's a good amount of dialogue for a game jam. Keep up the good work!
Thanks I appreciate it! I will definitely continue it after the jam where I can overscope without a time limit.
The world, the story, the dialogue: I’m impressed with how much content the game had. It had me hooked. Very well done!
Thanks! I'm planning on continuing to flesh out this world and story, and it makes me so happy to hear people say they're interested in it. I'm really looking forward to continuing to work on this project after the jam ends.
"We are not forest cultists, you piece of sh-"
The funniest line and I almost missed it.
Really cool to see the beginnings of a JRPG. I think the setup is quite intriguing, and it leaves me curious about the world and how it works. I also think protecting a wagon is a great way to kick things off! Gives an excuse for action while carving out a clear-cut goal.
There are some things I'd probably reconsider - the letter "J" in the font you used looks a lot like a 1, or even an I, so it took me a bit to proceed from the main menu (I'd just make multiple keys work, or at least Enter).
Doors in the middle of an interior space look...a bit odd. And the collision seemed a bit hazy.
But beyond that, you had me wanting to see what happened next! Well done.
Thank you! I added a bit of a description for the major players and the world's setting, as well as a controls, in the game description. You're absolutely right about the letter J, as well as the collision. I'm planning on addressing those issues very soon. I appreciate the feedback and constructive criticism! It's really motivating me and I hope to continue to work on this project after the jam ends.
Nice little world. I'd definitely like to see more of it. I ran into two issues, one was getting caught in a stair loop in the two-story house. I kept pressing up a little too long and looping between the two levels. The other was game breaking. In the first house, the npc pushed me out of the house as I started a conversation with her - all controls became unresponsive - had to restart. I hope you keep expanding this - it is a great start!
Oh no! Frygga is just too powerful! I need to rein her in for sure. Thanks for the feedback! I'm really happy people seem to be enjoying the characters and the setting. Also thank you for the bug report, I'll check that out and see if I can get a fix going soon.
Hi! This Frygga lady sure has some attitude, hehe! Loved the level design and the interesting, in-depth world-building. The game has such authentic retro vibes - it's wonderful!
Hi! Yeah, she comes across as rude and demanding, but her intentions are rooted in good and logic, I swear! Thank you for the positive feedback! I've added some basic setting and character descriptions to the game page, which hopefully gives her actions a little more meaning. I'm hoping to continue working on this game and others in this setting after the jam ends, so hopefully there will be much more Frygga to come.
Looking forward to it!
A good start to the story, and the exterior level design works quite well.
Excellent work.
Thank you for the kind words! I'm really looking forward to continuing this once the jam is over.
What a nice, tiny world you have! Love the characters and the beginnings of a story, I hope you continue to work on this in the future!
Thank you for the kind words! I had a lot of fun with this even though I failed to budget my time properly. I will definitely be adding to it in the future!
Very cool game—and quite big for a jam project, with so many characters and dialogues! During testing, I got stuck once and couldn’t move anymore, but overall it was a great experience.
Thank you for the kind words and thanks for the heads-up! Those weird plants are unpredictable, it would seem. Must be how they get their nutrients!
Nice work - loved the music and sound. Controls took a bit of getting used to but I got the hang of it. Great submission!
Thank you! I definitely think I need to give more options on the controls. I appreciate the feedback!
Cool visuals and characters, lots of dialogue and world building. Good job on level design. I had some issues with doors and clipping through walls but it is a game jam.
(Definitely did not know it is J to select and not E or Space or Enter) Haha, my bad.
Thank you for the kind words! I definitely need to update the controls in future builds, and make the controls more apparent. I appreciate the feedback.
Nice game but had to try a few keys before I could start the game. Try to make buttons clickable and use more conventional buttons for interactions, continue eg.: e for interact
Thanks for the feedback! I will definitely be changing around control scheme options in future updates. Thank you for your suggestions and bringing it to my attention and thanks for the kind words!
Nice game. There were some parts where the interior of buildings didn't load correctly but other than that it was interesting.
Thank you I appreciate the sentiments. There's definitely some work left to be done! I spent a lot of time working on things that didn't get implemented, to the point that I didn't even stick colliders in the rooms. I definitely learned a lot though, and plan on continuing the game post-jam.
Nice feel. And then it stopped just as I wanted to know what the characters do next. Guess I'll have to follow this in case you finish it :)
Thanks I appreciate the kind sentiments! I'm definitely going to continue this project and some others in the same Nightmare World Adventure setting post-jam, so please look forward to it!
Hi, sorry maybe I am being silly but I can't start the game. I can select between start and quit but nothing happens with anything on keyboard or mouse.
Did you try "J"?
Cool game with an ok music and sometime funny dialogues, but one point of the game the collision detection was broken a bit, so I lost the level :D
The leveldesign was also excelent, and versitile.
Good job!
Come and rate my game too.
Have FUN :3
Thanks for the kind words and the feedback! Yeah, I spent hours and hours setting up the town collision to work properly and the town tiles to appear appropriately and then didn't end up spending any time adding collision to the rooms. The difference between my original intent and what I ended up finishing is a gaping hole, but one I intend on filling in after the jam is over.
The nostalgic JRPG vibe and engaging NPC dialogues were delightful. Looking forward to seeing how it evolves post-jam!
Thanks I really appreciate the kind words! It was my first time creating a town scene so it feels good to have crossed that initial threshold and gotten the experience. I've got a few ideas for this particular world, and I'm looking forward to seeing where it goes!
Great to see you back again this year!
I know you like NPC dialogue, yet I wasn't expecting an entire game of it. :D
It has that perfect old school JRPG feel to it, especially complimented with the music.
I'm guessing you plan to do more with this after the jam? You certainly hyped up the wagon duty enough!
Oh, also, in the starting house there aren't any colliders along the walls:
Thanks Satinel! Happy you're back too!
I originally was planning on multiple classic RPG-style town scenes and one or two wagon duty bullet-hell action scenes with unique controls with the intention of reducing that scope as I went along to only one action scene and one town scene. However, I ended up spending so much time figuring out the tools and building the systems up for the different types of scenes that I was only able to get some of the one town scene done. C'est la vie!
I'm totally planning on finishing this one after the jam is over though. I didn't even get to add one dog that says "bow wow" and another one that says "woof" when you interact with them yet!
I really liked the world design, characters and the narrative you had going here. I did have some weird glitches with the interiors of some of the buildings where either the door would disappear one in one building I was able to kind of walk through it but it didn't load the interior. Great start though!
Thanks for the kind words! It's funny, I spent so many hours fussing over the collision and order of tiles in the town itself, and then I went and forgot to put colliders around the rooms! I'm definitely planning on coming back to this one after the jam ends.
haha its so easy to miss things like that on a deadline! I almost forgot to put in my asteroids before my final build as I had turned them off for testing!
great aesthetic and design!
somethings popped in/out of place, but otherwise it seemed well made.
good job
Thanks for the kind words! I'll check on the popping and see what I can fix.