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A jam submission

Nightmare World Adventure Wagon DutyView game page

The real wagon duty was the friends we made along the way
Submitted by Bearshaman (@bearshaman) — 12 minutes, 8 seconds before the deadline
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Nightmare World Adventure Wagon Duty's itch.io page

Results

CriteriaRankScore*Raw Score
Story#194.0694.069
Music#1573.5173.517
Aesthetics#1603.8283.828
Fun#3283.1033.103
Overall#3373.2073.207
Mechanics#4152.7592.759
Sound#4362.4832.483
Theme#5922.4142.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Sprites from Pipoya, Szadi Art, Ansimuz, itch.io, and OpenGameArt, as well as a song from Udio, font from dafont.com + Ink, LDTK

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

The Jam is over, but I just played your game and I should say, you really put a lot of work on the story, character's and dialogs. It's already possible to see a bit of the world and character dynamics that are there and you have laid a great foundation for an interesting RPG story.

I also like that the protagonist, or at least the player character, is an older guy. Usually JRPGs have young protagonists or cast in general, so it's a breath of fresh air to be in control of someone who's already seen his fair share of life and may dive into some different aspects of it.

I ran into a bug with how you transition from one scene to another, where I started a dialog event with a character and at the same time was taken to another scene and it soft-locked the game. That's the only thing I feel could be majorly improved on.

All-in-all, great story focused entry, especially amazing with you doing it alone and, apparently, coding every bit by yourself.

Developer(+1)

Thank you so much for your feedback! This is a setting I've been kicking around in my head for a few years now and I thought it would be fun to try to make a little game in that setting for the jam. I had never done a town scene before, and ended up fussing on so many collision and layer details on the town map I didn't end up implementing most of what I wanted to (like the entire action scene I had planned for the wagon duty second half). I Also ended up spending a lot of time developing the systems for both the town scene, as well as the entire action scene which didn't come to fruition, and as a result I ended up kind of teaching myself Ink and writing most of the dialogue during an all-nighter right before the jam ended.

I'm really happy with the response to the story, characters, setting, and dialogue, considering how much of that dialogue was written last-minute no-sleep. Getting #19 in Story despite my inability to manage my dev time and fully execute my ideas has inspired me, and I'm really thankful for that response. I agree that JRPG-style games suffer from a lack of older protagonists! It's not like we humans get (completely) uninteresting after hitting 25! Anyhow, I plan on continuing on and expanding this setting with these characters, and hope people look forward to it!

Submitted(+1)

Loved the Game. This game gave me some ideas on an rpg im planning on implemeting. Great work

Submitted(+1)

Love the subtle humor and jokes thrown in some of the dialog. Always love me a good lorem ipsum joke LOL! Nice start to a cozy RPG adventure! Well done!

Submitted(+1)

Cool intro with a classic JRPG vibe, the dialogues with the different NPC are nice.

Submitted(+1)

Thank you for the game!  Some of the transitions between areas were a little weird with sprite placement, but otherwise looks like a good start.  Maybe onto a battle on another day.

Developer(+1)

Thanks Airy! I'll definitely get some battling in post-jam, and maybe a couple guinea pig NPCs too.

Submitted(+1)

That would be awesome!

(+1)

Dialogue and characters were great! I especially laughed at the business man who was enjoying the fruits of the cultists' labor XD It was relaxing walking around the world which is what I like about this style of game!

Developer(+1)

Aaww thanks man! It was my first town scene and I wanted it to have a Linda Cube-like feel to the NPCs, where the dialogue is both fun and world-building (and occasionally inappropriate or very silly), and where NPCs are worth talking to just for the sake of talking to. That's what I hope to accomplish with my town scenes moving forward.

Submitted(+1)

to be honest i don't like that kind of games myself, but i saw the hard work behind it and the music/art dialge system was very good, Well Done! Great Game!.

Developer

Thanks I appreciate it! I would have had a bullet hell action scene but alas, overscoped and undertimed. Cheers!

Submitted(+1)

Nice work so far. You've built a strong foundation here with some great worldbuilding and characters. I did run into a few issues with collision and controls but nothing that stopped me playing. Looking forward to seeing how this develops further, Jams can be very hectic. 

Developer

Thanks man I appreciate the feedback! I did upload a version with fixed collision and controls for download but unfortunately I can't seem to get Unity to believe me when I say I want an updated WebGL version that actually loads.

Submitted(+1)

Promising start and a game with lots of potential. Good job so far! 

Developer(+1)

Thank you! I ended up overscoping but I'm glad I finished what I was able to. Looking forward to coming back and continuing work after the jam is over for sure.

Viewing comments 29 to 21 of 29 · Next page · Last page