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A jam submission

Tiny GodView game page

A minimalist god game created for the GameDev.tv Game Jam 2025
Submitted by Konstantinos K, jimstav — 1 day, 7 hours before the deadline
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Tiny God's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#274.4294.429
Sound#503.7433.743
Overall#993.7713.771
Music#1273.5713.571
Story#1432.9142.914
Mechanics#1753.3433.343
Fun#1903.4573.457
Aesthetics#3353.4003.400

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Environment Pack: Free Forest Sample by Supercyan, Free Fire VFX - URP by Vefects, Stylized Lava materials by Rob luo, Free Quick Effects Vol. 1 by Gabriel Aguiar Prod, Basic RPG Icons by PONETI, GameDev Essential Kit - Capsule [Free Edition]

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+2)

Very well fitting on theme of course and a quite interesting small god sim to play.

I managed to unlock the 3rd power, so I don't know if there are more, but it definitely has a learning curve to it.

As for feedback: a visualization of what you would hit with your power would be very helpful. Hitting 2 grain fields with 1 rain is paramount to getting a high score and knowing you won't hit the grain field when trying to fireball a villager would also help a lot (my poor grain field !)

Great job  !



Developer(+1)

There is no other power for now, so you saw them all :) Thanks for the feedback, this is something we intended to implement also!

Submitted(+2)

I love god games, not so many of them these days. nice work. At first I didnt really understand why I would smite the people but then I realised its a case of not over populating. Good work

Developer(+1)

Exactly! Thanks a lot!

Submitted(+2)

Nice concept! Everything must be perfectly balanced to make it through the years haha. I got to year 390, it really sped up by the end

Developer(+1)

True it gets harder at some point, thanks a lot for trying it out!

Submitted(+2)

Very fun game to play! At the beginning pace is quite slow, but later it's super fast. It would be nice if we could buy some extra capacity for happiness and faith, to slow down the pace a bit, but for a game jam, it's an amazing submission!

Developer

Thanks for playing and for the suggestion!

Submitted(+2)

Fun concept! I like how the capsules all have unique faces - nice touch! I was MOSTLY a kind god to my people, but I had to smite some of them. OK, maybe more than some.

Developer

Thanks a lot! A God has to be rough sometimes 😂

Submitted(+1)

This was  really fun! Its simple but does a lot with it. Do the colour of the population do anything specific? I saw blue, purple, red and wasnt sure if they related to anything.  Reading chatnoir's comment I had the same thought, at first I thought I had to use the fire on the trees or something - took me a second to comprehend the squares with water. But I think it'd be cool to add player influenced placement. 
Great job on the game!! 

Developer

Thanks! Glad you enjoyed it! The colour of the people is just for variation, We used GameDev Essential Kit - Capsule [Free Edition] by AssetHunts! for them.

Submitted(+1)

A simple but very interesting game! It's cool to see the planet come to life with all the little pops moving around. The main menu UI is beautiful.
I also really loved how the fields keep the same texture but change height and color depending on the growth stage. It's a really smart trick.

Maybe instead of creating fields at random locations, it would be nice to give that control to the player. For example, you could introduce mechanics like: forest + fire = ash ground, then ash + rain = new field, or other combinations.

Overall, it's a chill game and a great submission!


Developer

Thank you very much!

I must say I am amazed at your score! I don’t think I have ever managed to reach year 1000, although using the thunder-strike it is feasible.

We had a thought about letting the player selecting where to place farms instead of randomly spawning them, but we wanted to give the player only indirect control. Your idea is brilliant as it is compatible with the indirect control mechanic. We will certainly try to implement it. Thanks!

Submitted(+1)

I'd definitely play an extended version of this, I got to 600 something and by then I could mostly just spam rain and occaisionally kill a few people to keep the population around 100. I think adding auto rain and other upgrades would be very fun :) Great Job

Developer(+1)

Thanks for playing! We were thinking about adding more stuff but didn’t have enough time.

Submitted

Interesting concept! 

Developer

Thanks!

Submitted(+1)

Survived till tear 269! It is quite easy in the beginning but as the population grows the difficulty ramps up.

Amazing presentation! From the start I got the feeling of a premium quality game. Very good polishing! Also I loved the font and the music!

Καλή συνέχεια στο Game Jam!

Developer(+1)

Ευχαριστούμε πολύ!

Yeah, it is quite hard. As I wrote in my reply to another comment the reason is that given a more or less constant birth and death rate the population grows exponentially but the food production grows linearly. :-)

Submitted(+1)

Really cool game, I enjoyed it. I wish there was more gameplay, i liked playing it. At the end it was quite hard, but blancing a game in such a short time is really hard.

Nice work.

Developer

Thank you a lot. We wanted to add more but didn’t have enough time. Perhaps, in the future… ;-)

Submitted(+1)

Really cool game, I enjoyed it. I wish there was more gameplay, i liked playing it. At the end it was quite hard, but blancing a game in such a short time is really hard.

Nice work.

Submitted(+1)

Hey our games have the same concept! x)

Had a lot of fun playing. Was way too kind my people and that caused my downfall lol

Developer(+1)

Wow, indeed! We almost implemented the mechanic that lowers or stops faith production when the people are hungry… But we decided the game was already difficult enough at the later stages so it would not make much of a difference.

We are glad that you liked our game. Next time, you may want to thunder-strike some of your citizens… :-)

Submitted(+1)

I really enjoyed this game. Playing god and making it rain was fun.

Developer

Thanks!

Submitted(+2)

Cool Game, I like the artwork. 

Developer

Thank you!

Submitted(+2)

Nice concept. I really liked the audio and the logo.

Developer

Thanks a lot!

Submitted(+2)

It's a really nice game. 

Developer

Thanks!

Submitted(+2)

Fun little god game! ☺️👍

Developer

Thank you!

Submitted(+2)

I played this a couple of times. The aesthetics are nice and I enjoyed playing. Well done.

Developer

We are glad you enjoyed it. Thanks for playing!

Submitted(+2)

Absolutely loved this. Reminds me of a game I played like 15 years ago. Hope you add more to the mechanics!

Developer

Thanks! Do you remember which game was it? Tiny God was inspired by god games like Populous or Black and White, although they are older than 15 years old… :-)

Submitted

I thought about Black and White actually.  Great memories :)

Viewing comments 20 to 1 of 27 · Previous page · First page