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(+1)

A simple but very interesting game! It's cool to see the planet come to life with all the little pops moving around. The main menu UI is beautiful.
I also really loved how the fields keep the same texture but change height and color depending on the growth stage. It's a really smart trick.

Maybe instead of creating fields at random locations, it would be nice to give that control to the player. For example, you could introduce mechanics like: forest + fire = ash ground, then ash + rain = new field, or other combinations.

Overall, it's a chill game and a great submission!


Thank you very much!

I must say I am amazed at your score! I don’t think I have ever managed to reach year 1000, although using the thunder-strike it is feasible.

We had a thought about letting the player selecting where to place farms instead of randomly spawning them, but we wanted to give the player only indirect control. Your idea is brilliant as it is compatible with the indirect control mechanic. We will certainly try to implement it. Thanks!