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A jam submission

Cell DamageView game page

Made for the GameDev.tv Game Jam 2025
Submitted by cheyenne.deloach (@CDeLoachDev), Semicolonkid — 7 minutes, 11 seconds before the deadline
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Cell Damage's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#54.3504.350
Overall#64.3504.350
Theme#84.5674.567
Mechanics#124.0674.067
Aesthetics#244.3834.383
Sound#353.8173.817
Music#493.8503.850
Story#2972.4002.400

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Sour Gummy and Jua fonts from Google Fonts

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

Great addicting little game! Really enjoyed the permanent power-up choices. Still could only get to level 10 but I had to stop playing so I could try other games.

Submitted(+1)

Perfect web game, could easily be an official game on Y8 or Miniclip I think! Super great gameplay loop, initially I thought it was too difficult, but as you got more upgrades after death it ramped up quickly. One thing I was wondering, wouldn't "the optimal" strategy for the player be to just keep dying after wave 1, to stack up as many permanent upgrades as possible? Or have you implemented some system to counter that?

Developer(+1)

That is definitely a strategy we considered, and there isn't really anything in place stopping that other than the bosses giving you an extra permanent upgrade so there is some incentive to move forward. We had a few ideas for how the upgrades should work, including buying them with a points system, but we settled on what we have because we felt like it made the most sense for a game jam. People might only play the game for 5 minutes, so what can we do to optimize for fun, and what can we do that would make people want to play for longer? If we made it into a bigger game we'd probably do something else, but as it stands if someone is having enough fun with the game that they want to grind out more upgrades by dying after the first wave, then I'm honestly flattered.

Thanks for playing, and for your thoughts!

Submitted

Thanks a ton for the reply! It makes a lot of sense, and for a game jam game I can definitely see your point, it makes a lot of sense to let it be as is. And I mean, I didn't use it as a strategy, even though I considered the option, but it just didn't feel like a fun thing to do :D

Submitted(+1)

This is so addictive. There aren't many games that are polished in game jams, and that is expected. This one though is super polished, super fun to play, and I believe it will continue its life after this game jam.

Good job!

Submitted(+1)

I had planned to play so many games today and then I played this... and could not put it down! The permanent upgrade on death is just genius! The green boss on wave 10 was a bitch to beat but so satisfying when I finally did it! So simple to play, polished, beautiful and utterly addictive! Can't think of anything to improve it, by far my favourite game so far!

Developer(+1)

Thanks so much for the kind words!!

Submitted(+1)

Your game is incredible! Such a simple concept yet there's so much depth with the upgrades and meta progression. It keeps me wanting to improve and play again. 

Submitted(+1)

Very nice. Enjoyed the look and feel of this. Nice fast pace. Thanks for the auto clicker :D.

Was frustrated by the small click size early on, but the upgrade helped that :).

On the upgrades, I did find it frustrating to not be able to retain more. Early on it became a better option to die, and take the permanent upgrade, rather then try and push on and build bigger. And the loss of what I didnt now have after longer runs, was frustrating. Just a gameplay thing to consider, not sure what the answer would be.


Great game though, had fun playing :)

Developer(+1)

We felt the same, and agreed that if we were to pursue this game beyond the span of the game jam we would likely switch to a points-buy system so that making it further means you can purchase more upgrades. For the purposes of the jam we went with something simpler and decided game speed settings could help soften the issue somewhat (I consider it a completely valid playstyle to just set the game to max speed and focus on dying a lot to gather up the passives!).

Appreciate the critiques, and thanks for playing!

Submitted(+1)

Great job, a very addicting little game with great mechanics!

Submitted(+1)

ADDICTIVE.

Having permanent upgrades after each play gives it a "just one more go" feel.

Very polished, excellent entry.

Submitted(+1)

Fantastic submission. This was so addictive and kept me wanting more upgrades. Loved the mechanics, the progression system felt rewarding, the bosses were challenging, and everything felt just fun. Reminds me of the flash games of my childhood and I love it!!

Developer(+1)

Thanks so much!!

Submitted(+2)

Great game! Played it for 20 minutes straight, got to 360 hp and beat wave 15! Crazy you made a game with so much content in such a short time

Submitted(+1)

Amazing!!! i love the art for it and the sounds are so satisfying 😁Nice!

Submitted(+1)

Cool game! Really enjoyed! Love the simplicity and the general feel! Great job! 

Submitted(+1)

Loved the boss fight.

Submitted (1 edit) (+1)

Absolutely loved this game! The upgrade system is super engaging, keeping progress after each run had me hooked. The visuals are clean and vibrant, and that cheek flick pop sound is oddly satisfying. The option to adjust game speed is a brilliant touch, especially when things get intense. Fantastic work, this is one of my top picks from the jam!

Developer(+1)

Aww, thanks so much for the kind words!!

Submitted(+1)

Holy moly, this is a well-made and well-designed game.  Not sure how on earth you got all this done in the time.  This is an outstanding achievement and best game I tried so far.
I love the mechanic of getting to keep upgrades when you die, that really hooks you in.
Simple but really attractive graphics and catchy music.  This is 5 stars all round.

Developer

Aww, thanks so much! To be honest, the two of us spent some late nights trying to get everything done, and we were still adding things in the final hour haha.

Appreciate the kind words!

Submitted(+1)

Wow, loved this, a real time-eater. Made it to wave 15 :)

Submitted(+1)

Great game! I could see this as an official release. 

Submitted(+2)

Hey! I remember playing Extinction Denied last year! :)

Just the right amount of chaotic "Hope you enjoy losing" to "Deus Ex Cellina!" power creep for the rogue-lite upgrade system. At first I couldn't even make it to the first boss and was struggling just to click the little guys, then after a few rounds the game was just "Hey you have all the upgrades! Enjoy endless mode!"

Being able to change the game speed was really nice to just speed through the first few waves, and absolutely critical for later levels where even half speed I was struggling to keep up (endless mode).

Really enjoyed the visuals and the music selection. That "pop" was pretty satisfying when eliminating the enemy cells.


2 (possible) bugs:

- After defeating a boss, it doesn't pause the game so the health regenerates in the background. Maybe refilling the player's health to max after a boss would be nice though.

- After getting all upgrades, it infinitely seems to upgrade the health (or at least it keeps giving the same message). Not sure if this is intentional or not.

Developer(+1)

Glad you liked it! Fun fact, the pop noise is a recording of me flicking my cheek 😂. The first bug is known but got introduced and noticed the last day and it felt low priority to get to. The second is intentional, we know the game is difficult and we wanted a way to infinitely upgrade so that anyone could beat it with enough time. Also, it's really fun to get a lot of those upgrades and turn the game speed up. The speed upgrade on your friendly cells is infinite as well. 

Anyway, thanks so much for playing!

Submitted(+1)

Great job - I had fun playing it.  I was glad to get the big clicking radius upgrade but it makes the beginning levels a little too easy.  I was also hoping for an auto-click upgrade to give my finger a rest. 

Developer

Thanks for playing! There actually is already an auto clicker implemented (right click to toggle), I think it's in the tutorial graphic, but I wish I had implemented some sort of visual reminder or indicator during play. I added the auto clicker on the last day and ran out of time fixing bugs.

Submitted(+1)

Yes, you are right, the note about the auto-clicker is in the tutorial - it's the first item... in bold!  I'm sorry I missed that.  I played it again with the auto-clicker on and the game had quite a different feel.  I like both styles.  Thanks again!

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