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matula

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A member registered Nov 02, 2018 · View creator page →

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I really enjoyed it. Others have already had similar suggestions I have, but overall looks good and plays well!

Thanks for detailed review! The idea was that the GPS tells you the opposite of where to go, so if it says "go left", you go right. If it says "turn around", you go straight, and so on. Unfortunately, I didn't adequately get that point across.

I'm so sick of all this AI generated art!

just kidding... I love the art style, and this has potential. I couldn't get passed the area with all the red grates, but still enjoyed it. Great work!

My own partner shot me!!! Very fun game that fits the theme, and looks excellent. 

Looks good, and plays well. Of course I couldn't get passed the third stage... but that's likely on my poor gameplaying. This is one I'd probably come back to later!

It looks amazing, but other than walking back and forth, and hitting 'enter' when next to a character, I couldn't figure out what to do.  Explaining what the inputs are would be nice.

Once I got to the settings and turned down the mouse sensitivity, things got more enjoyable. :) I didn't get very far, but found the game interesting

Thanks! The idea is the GPS directions are the exact opposite of where to go.

Thank you!!! I hadn't even tried on phone, so glad that works.

I agree with all the previous comments. This was fun and looks great!

I really enjoyed that. I didn't get very far, but it was fun. Good visuals, good sounds, and it was fairly intuitive. 

The visuals were good and I liked trying to figure out the best things to train. During the fight, the blue guy had no more green in the bar, and the message still said I lost. 

Very fun! I only got to the red laser level and kept dying to them. But I really liked the idea behind it.

I had a very similar experience to sparky-rss. It looks very unique, and I was hoping to get further in. The bits I was able to get through were interesting though.

I liked it. I had to restart a couple times to understand the directions fully, but finally got it. Good job!

I liked it. I had to restart a couple times to understand the directions fully, but finally got it. Good job!

Thanks! I ended up creating downloadable builds, because the beat detection on the web isn't very precise.

Thank you, that's great feedback! If I continue with this, my idea is to have two modes: a "challenge" mode with the countdown, and "casual" for being able to finish placing and THEN trigger.  

Excellent game, and good character design. I appreciated some of the small UI touches. 

Solid game, and good use of the sound effects. I appreciated the jump scare when the squid guy got me.

I don't see anything about it in the description, so I guess previously completed games are accepted? I've gone through and started reviewing some games, and I found some were uploaded many months ago... and have zero to do with the theme. Should that be taken into account when reviewing?

Very solid entry! The platforms needing to connect is a unique mechanic that I appreciated. and I'll be playing more levels later just for fun. The only minor "quality of life" thing, would be a way to see on the menu screen which levels I completed... and maybe have it auto advance when you complete a level. 

Great note, thanks! I cut it in half for the browser version.

I've got various websites and apps that will do all of this, but having a single app would be amazing. Just curious if a Mac version would be possible. Thanks!

Thanks! I remember Pressure Cooker! I had a lot of ideas like that, and just ran out of time. 

Thanks! 

The game dimensions are set to 64 by 64, and all the assets were created in a 64px by 64px image. I'm not sure what else I could change.

thanks! Yeah, I had more things planned, just ran out of time. Things like having people crossing the track or some weather events.

That's about a 1/5 of the fuel used, which would make the 102 laps theory pretty close. And total time would be ~22 minutes.

I'd echo what others said - looks good and sound design was simple and effective. And when I lost power during the truck moving puzzle, I was pleasantly surprised I didn't have to start over. Nicely done!

Also https://kenney.nl/assets/category:Audio

* No-collision donut was going to be a power-up to make you run faster for a short time, but I couldn't figure out how to do that in the time limit of the game jam. And I just decided to leave it for "visual interest"? Or maybe I just forgot it was there. :D 

* the terrain was an infinite world boundary, because I kept falling when doing play-testing. And the worms would fall off the edge making it impossible to win. Shortcuts!!

Top notch game I could've easily kept playing. 

I was a bit thrown by that as well. But I interpreted it to mean like "no extra movement controls". Any movement has to happen with the same 2 buttons as everything else. 

Great avatar! :D  

I've got big plans for Father Blorf and Blorfina!

Great game! I could see this as an official release. 

VERY cool concept, and could see myself playing an expanded version. I had the same issues as other mentioned, but still enjoyed it and even got all 10 flowers!

Amazing work! Just the right balance of being challenging but not frustrating. Great job!

It's fairly straight-forward, but done very well. The graphics and "feel" are very cool and retro. This is one I'll probably come back to after the looking at other Jam entries.

Fun! I really like the background music as well.  I got 26 after a few tries, but I'm using a trackpad and I think this would be a bit easier with a regular mouse. But I still enjoyed it.