Perfect web game, could easily be an official game on Y8 or Miniclip I think! Super great gameplay loop, initially I thought it was too difficult, but as you got more upgrades after death it ramped up quickly. One thing I was wondering, wouldn't "the optimal" strategy for the player be to just keep dying after wave 1, to stack up as many permanent upgrades as possible? Or have you implemented some system to counter that?
Viewing post in Cell Damage jam comments
That is definitely a strategy we considered, and there isn't really anything in place stopping that other than the bosses giving you an extra permanent upgrade so there is some incentive to move forward. We had a few ideas for how the upgrades should work, including buying them with a points system, but we settled on what we have because we felt like it made the most sense for a game jam. People might only play the game for 5 minutes, so what can we do to optimize for fun, and what can we do that would make people want to play for longer? If we made it into a bigger game we'd probably do something else, but as it stands if someone is having enough fun with the game that they want to grind out more upgrades by dying after the first wave, then I'm honestly flattered.
Thanks for playing, and for your thoughts!