Very nice. Enjoyed the look and feel of this. Nice fast pace. Thanks for the auto clicker :D.
Was frustrated by the small click size early on, but the upgrade helped that :).
On the upgrades, I did find it frustrating to not be able to retain more. Early on it became a better option to die, and take the permanent upgrade, rather then try and push on and build bigger. And the loss of what I didnt now have after longer runs, was frustrating. Just a gameplay thing to consider, not sure what the answer would be.
Great game though, had fun playing :)
Viewing post in Cell Damage jam comments
We felt the same, and agreed that if we were to pursue this game beyond the span of the game jam we would likely switch to a points-buy system so that making it further means you can purchase more upgrades. For the purposes of the jam we went with something simpler and decided game speed settings could help soften the issue somewhat (I consider it a completely valid playstyle to just set the game to max speed and focus on dying a lot to gather up the passives!).
Appreciate the critiques, and thanks for playing!