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A jam submission

Only One RecruitView game page

GMTK GameJam (2019)
Submitted by Team Horsehead (@JoeShanahan), Amy Elliott (@AmyElliott_), Joe Shanahan (@JoeShanahan) — 2 hours, 6 minutes before the deadline
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Only One Recruit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2934.0034.003
Originality#3114.1154.115
Design#4223.7353.735
Adherence to the Theme#4494.1594.159

Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

Absolutely amazing idea for a puzzle game, would totally buy it if you turned it into a full release! Great job!

Submitted(+1)

this gives me some serious baba is you vibes. great puzzler!

Submitted(+1)

This was awesome for such a short period of time. My only critique is that sometimes I didn't need my entire party. I could solve the puzzle with a small subset of the characters. Great job!

Submitted(+1)

Yep a good little RPG game

Submitted(+1)

Very nice game! Love your idea!! Great job on making this game! :)

Submitted(+1)

Nice original game. I did like how every character's ability could only be used once. It felt like I didn't really need any character other than the key. Every level I was able to get though with only one ability using the key character the whole time. I think if you designed the levels so you'd actually need to use more than one character that would really help or even if you made it so ALL of your party has to get to the end so you gotta open up paths for the other ones, like the jumper can go over a wall and open a door with a switch there then the key could unlock something in there but now the bunny is stuck on the other side so you gotta find a way to get him out. I feel that stuff like that would really improve this game.

Developer

We have a habit of leaving the levels until last, and not having enough time to balance them as a result. This game was another victim of that unfortunately, but hopefully the ideas presented as a proof of concept is enough for people to see the potential (if we had a bit more time).

- Joe

Submitted(+1)

Yeah it was for sure a fine proof of concept! Mechanics were working well, just the level design is what needed the most work.

Submitted(+1)

The art and style of the game was pretty neat, I can see you drew huge inspiration from the game Baba Is You, even in the level designs. Characters were pretty interesting, I like how you gave each of them with a unique personality. 

The key guy made the game a tad too easy however, as most rooms could easily be cheesed just by using him, moving to the nearest exit and opening it. I can see how levels get harder and harder to balance as you unlock new characters. There's lots of room for improvement, but I believe this game has great potential!

Submitted(+1)

I really liked the "rogue-lite" element to this game where knowledge of the systems was like a form of progression. Great job and thanks for sharing!

Submitted(+1)

Great game! I like how you can handle levels depending on your previous choices.

It should have been a nightmare to balance everything. Good job!

(+1)

Really great start! I loved Lost Vikings as a kid, switching between characters to accomplish tasks is a great puzzle mechanic! I'd love to see the puzzles fleshed out more with some more difficulty!

Submitted(+1)

I love this one. I just wish the level design demanded mor thinking from me.

Submitted(+1)

I really like this one! I think the movement feels good and I love the decision making of who I want to recruit. It almost feels like a deckbuilder where I'm strategizing how to progress basedon my team weaknesses and strengths. 

I never really interacted with the enemies in the level and never was afraid of them because I move so much fast than them and they only move in straight lines. It makes it easy to avoid when only moving one character around at a time. I think it would be neat if all the characters followed the one you had selected in a line so you have to be mindful of their position as well as your own. This would also make the team feel more coherent and like friends you are dungeon delving with. 

When there were multiple doors to go through I always wanted to backtrack when I had the new abilities as well. If every room was connected I think it would be cool to go back to the old room and your abilites are still used up on your old characters but now you can explore the old space in a new manner because of the new recruit. 

I also really felt the need for a goal. Maybe that's just a little narrative work but I'd like to be more incentivised to make one decision over another and decide if I want to obtain one objective or another. 

I know that's a lot of critique for a jam but I think it would be super cool if you guys continued with this one. Overall I think it's one of my favorites. So much potench!

Submitted(+1)

Cool puzzle game. The idea is great and the controls are simple and easy to understand. The desing of the puzzle are great, and the different choices between characters are great,

Nice Work!

Submitted(+1)

I really liked this one. Easy to understand what each character does, especially after the small tutorial when recruting someone new.

Also I feel like i cheated in one level where I could just take my "key" guy to the right and unlock the door without touching any of the enemies running around. :D

Submitted(+1)

I love this one! Rules are simple but stages are challenging player how to use those ability and use in a right sequence. I have no idea why other comment talking about the difficulty level  since I am almost no problem about solving those.

An obvious  point is, when I need to change the character, I need to move they from the last position I switch it. In the early stage that wont be a big issue but when I doing the last stage, that was throwing me out of the game. I think there should be a better way to do ,like a circle select  menu, for quickly switch the next character's position to where player is it right now.(But it might be like part the playing from theme? I'm not sure.)

Thank you bring the game at here! I'm really enjoy in it.

Developer(+1)

Do you mean that you think the character should move to where the current character is when you change character? That's a cool concept but we intended them all to stay where they are, if that's what you meant? 
Thank you for the feedback! xx

Amy

Submitted(+1)

I really like your game. Very well made puzzle game! It was fun to play and balanced. As I progressed through the game, the puzzles became harder (but doable, I just had to use my brain more ahahaha).

The artstyle is very cute and fitting. I your game is a Jam Masterpiece!

Submitted(+1)

This is a very good puzzle game and a good take on the theme using this concept. It was pretty fun to play the graphics were colourful and interesting, all round a very well made game.

Submitted(+1)

Sorry, but how can I select a character in the first screen? :)

Developer

You use the arrow keys toward the player you want to recruit, but you have to be in front of it!

(-Amy)

Submitted(+1)

Thanks! Now it works! :)

Very cool game! I like the companion idea and how your characters moves! I think you could concentrate more on the one character thing, than the you-can-just-use-one-abilites thing, but the levels aready work pretty well!

Developer

Thank you for the feedback!

Submitted(+1)

Cool idea! Has that nice puzzle element that makes you really think when to use a character's ability, and which character to pick. 

Great job!

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page