Neat concept!
The pacing is a bit abrupt like it becomes hard fast. The collision with the death water wasn't very accurate so I had to replay levels multiple times since I wasn't sure I was touching or not that trigger.
Cool nonetheless !
Criteria | Rank | Score* | Raw Score |
Design | #176 | 4.077 | 4.077 |
Originality | #218 | 4.231 | 4.231 |
Overall | #460 | 3.846 | 3.846 |
Adherence to the Theme | #1265 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Neat concept!
The pacing is a bit abrupt like it becomes hard fast. The collision with the death water wasn't very accurate so I had to replay levels multiple times since I wasn't sure I was touching or not that trigger.
Cool nonetheless !
I LOVED THIS GAME SO MUCH! The mechanic was so clever, and the puzzles were great too, genuinely made me smile when I finally worked out how to complete it.
My only real complaint is I kept forgetting which button was reset current run, and which was reset previous run, so kept accidentally resetting the wrong run. Maybe on screen buttons might have helped?
Fantastic job with this!
- Joe
I struggled a bit to understand how the memories worked exactly. You press E by one of the rings - and then it resets time, but your previous memory can still move for a while after pressing E so you can move it away from the trigger point?
I got it eventually and realised you're supposed to reset your previous time once you know where you need to get in the current time (or that you need to get past water etc).
A bit of an explanation about that might have been nice! (And maybe lock movement after using an object? As that confused me a bit).
Got to the end though, I liked how you used the height from the stacked memories in the last level, quite clever.
Thanks for playing and your extensive feedback!
I tried to provide some help with a popup on the 3rd level, where you're supposed to make a mistake and need to reset. But it only tells you which keys to press and not exactly how the mechanics work. Probably should've provided some better insights.
I didn't even think about locking the movement after reaching the goal, should've definitely incorporated that to avoid confusion.
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