Pretty original! It took me a while to get it but it's fun after understanding what I was doing. Great job using simple shapes, love that! :D
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Verb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #780 | 3.829 | 3.829 |
Originality | #995 | 3.415 | 3.415 |
Overall | #1074 | 3.268 | 3.268 |
Design | #1436 | 2.561 | 2.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's simple and rough but I think the concept has merit and that you continue to work on it. I can't say it's the most original idea but it's something that I havent played yet in this jam. Good job.
I've always appreciated the WarioWare games! Your game add a great twist to this type of game with the need to choose the action before doing it !
It could be very interesting to see a full game with more mini-games, and possibly more actions
Great job! This reminds me of a way simpler version of the WarioWare microgames.
the consept is awsome and i couldn't stop playing cause it was so much fun
if you like you can come check out my game 1d shooter
Really simple game but it could get more interesting when you'll add other minigames.
I had some trouble understang what were the effectsof the three powers, so maybe more straightforward icons (maybe with a little name under them) could be useful. Moveover since you don't usually use the arrow keys it took me a while to understand how the "GET" minigame worked: I just forgot I could move.
Anyway this could be a really nice project when it will get more content. Good job!
Definitely simple, but an interesting reaction/reflex timing game. Good submission!
It's a pretty minimalistic game, but there's definitely something to build on here. The concept is solid, and I think some of the other commenters are on to something with the idea of finding different modes of use for the three mechanics. It could use some usability touches for sure, but I'd call it a success as an experiment!
I lLike the concept but the prompt says which ability to use everytime. Maybe a little twist could be interesting. Not showing it to let the player react, fake a jump, make the triangle disappear and throw the rectangle to destroy instead, I don't know. Great concept, can be pushed further now that you have this prototype :)
Good luck!
Surprisingly challenging, especially when you have a german keyboard were Z and Y are swapped :D
This is fun. There's only one thing I would change, and that would be to not show the text, in order to let the players react and engage more. For example, when I read "Get!" I automatically move, because you need to move to get things. If "Get!" wasn't on there, I would've reacted to the boxes showing up in a different spot and press the move button to move. Great job though :)
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