Simple but well made! I included it in my GMTK Game Jam compilation video series, if you鈥檇 like to take a look. :)
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Wildfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #834 | 3.638 | 3.638 |
Overall | #1001 | 3.345 | 3.345 |
Fun | #1180 | 3.155 | 3.155 |
Presentation | #1348 | 3.353 | 3.353 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every move you make in the dungeon crawl fuels an Out of Control fire which follows your every step
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This was an interesting puzzle game, and fits the theme quite nicely! The one design choice that confused me a little is the blocks that slide outside of the turn-based movement
Good game concept! Its a very good use of the theme in a puzzle game. Only two things I think that could be improved after the jam is, maybe the objects of the scenery could only move when you move and could have some kind of "alert" to show where will be fire in the next move or even in the next few moves. Overall its a great game with a lots of potential :)
Really clever idea. Thing's get out of control pretty quickly. Unfortunately, I just couldn't figure out the 4th(?) level. When you go down 1 square to get the key, I could never figure out how to go upwards again since there was always a fire there.
Nevertheless, the mechanics are straightforward enough that I could immediately see the potential of a game like this. Well done!
Great game, it was fun trying to work out how to move and not burn myself :)
Nice game. I like how you can block the fire if you move at the right time. The sound got a little loud when there was a lot of fire, but besides that, I think you did a good job :)
Pretty cool Overall. Though maybe the right word for it would be hot! Da-dam-tish
Hey, pretty good. I made a game for the 2017 GMTK game jam that had a similar mechanic. It would be neat to see the game be expanded into more levels so I could see what kinds of unique twists you could put on the fire mechanic. Already, a good idea that is new to me are the moving blocks -- they require you to move at the right time to block the fire from spreading as fast.
So simple yet so clever. At first I thought that the moving platform were useless in a turn based game. But then I realized they are part of the puzzle since they stop the spread of the fire. Absolutely brilliant! The only issue is that the game is so short, would have love to play more :)
Fun game :) The sound FX got progressively louder the more the fire spread to the point that I needed to turn my volume down. I didn't find myself struggling with the puzzle elements too much, but it was fun regardless. Well done!
Really enjoyed this! really cool concept and the game design was great! good job!
Executed very nicely, though I had to go through it twice to make sure it was all:/
There are many more mechanics that You could use to expand on. Opposite to others I would advice to keep it simple: like powerup to get into the fire after changing a switch, extinguishing fire, or a tiles that burn twice as slowly. But You probably have many own ideas, the game is ready to expand on.
Good job.
Really Really cool idea! Wish there was more levels to play because i was really getting into it but a very interesting puzzle mechanic. I feel like you could really expand the game. Maybe having different types of fires and needing to overlap fires to make new colors the trigger different events. Having a like power-up where you become fire and can move around freely over previous spaces. Feel like you could do a lot!
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