Thanks for sharing! I love watching people play through the game.
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I agree! Choosh did a great job with the art. Admittedly the game design itself took a bit of backseat bc I was learning Lua/Love2D on the fly. Will give it a think as to how to make the game bit more interesting than a simple whack a mole.
Hey! Hope you don’t mind me following up on this. I tried recreating the bug in Firefox (on MacOS), and I found that the spacebar doesn’t scroll the page if you’ve clicked inside of the game’s frame. Is it the same for you, or dos yours scroll even after having clicked on the game?
Great atmosphere! The visuals matched the music and game concept perfectly – It’s really quite striking.
The gameplay needed some work though, I found myself frustrated by the clunky movement and lack of space to park tiles. On my first game, I accidentally got myself trapped by my own blocks with no way to win :-[
I’ll admit, it took me some time to warm up to this game. I still don’t fully understand what would cause certain animals to appear. But seeing my island fill up with buffalo and then giants was super cool. I appreciate that you embraced the tiny 7x7 tiles.
Here’s my finished(?) island – buffalo grasslands to the north and a big colony of giants to the southwest.
Great work for one person over two days! I love the colour scheme and logo, though wish there was more contrast between the characters and background. I tried playing this on a laptop and was absolutely obliterated by the enemies. Figure it might be easier with mouse & keyboard or a gamepad.
You totally nailed the metroid look and feel! I loved jumping around this subterranean planet. It’s a pretty big map for such a short jam – maybe too big?? (Side note: this game made me think about how much of the real 2D metroid games are based around tunnels, rather than large open rooms.) Props for composing your own music on top of everything else, even if it’s a little, uh, “chill beats to shoot metroids to”. Nice work!
Really cute game, very wholesome and relaxing! I like the fact you used a nice readable lowercase font instead of the narrow pico-8 one too. I wonder if I’d have actually learned to touch-type had they provided this in school…
This is a really cool tech demo! It took me a few minutes but I did manage to sort Space Turtle's socks. This makes me want to try using a physics engine in my next game, I'd love to know how you integrated the two. I don't suppose you'd consider releasing the source code?