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Wildfire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #834 | 3.638 | 3.638 |
| Overall | #1001 | 3.345 | 3.345 |
| Fun | #1180 | 3.155 | 3.155 |
| Presentation | #1348 | 3.353 | 3.353 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every move you make in the dungeon crawl fuels an Out of Control fire which follows your every step
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really nice job on this one!
Thanks so much!
Very interesting puzzle concept, I like the mixture of turn based and realtime elements, the pixelart is very nice too! I just wish there were a few more levels.
Thanks! Im glad, the mix has been a bit of a contentious topic some people love some people hate. Aha you and me both! Ill be making a post-jam version with more levels and some ideas I didnt get to implement
Too short, but the last level is beautiful. I didn't realize the function of the moving obstacle until I finished the last level. Well done :)
Aha I think we all wish I'd made more levels. Thank you!
Nice job! The gameplay was really fun and the nice simple graphics made it really satisfying. Well done! :D
Thanks! Glad you enjoyed it
Thanks for making it! :) If you want you can try https://itch.io/jam/gmtk-2020/rate/699090
Greg, I'd like to say now that your game is pretty good! A simple idea using a move based system but your puzzles were so funny! If i have something you give you as an advice, it would be for you to search for better SFX and also include a song for the gameplay. But those points are easier! Great job in this game and congratss =)
Thanks I'm glad you enjoyed it! Yea the audio was done last minute so I didnt implement it the best, thanks for the feedback
Being a fan of puzzle games i adored your game, pretty nice idea, fits the theme smartly and execution was on point.
the small thing that seemed off were those moving platforms that didnt seem to be timed with my moves, I think it would make more sense if they were, making it step based
Wow I'm glad you enjoyed it so much! Already working on some post-jam stuff so hopefully there will be more levels soon. Yea that's fair they are real time while you more turnbased, I wanted to see how they'd play together but I get they are quite strange. Will be adding turn base blocks to the post-jam one tho :)
A little short, but the concept is very interesting, I like the pixel art style, but the sound of the flames becomes a little annoying when there are many, anywey, good job!
Thanks! Yea if you couldnt tell the audio was a bit last minute
Very nice game!
Thank you :)
I don't think I've ever seen a mechanic quite like this one before! Great puzzle idea, and I would love to see this expanded later on!
Wow thank you! Yea ill most likely do a post-jam version with more levels etc.
Really great game and great concept! One thing I would have changed is that the walking and the fire is turn based (if I understand correctly), but the moving brick that is blocking you is in real time. But then the moving brick will serve no purposes because I can just wait it out, and the fire won't catch me. If the moving brick move according to the turn clock then it can become a major puzzle element (I have to count whether the block will be in front of me when I arrive near the brick). Anyway, I really enjoy the game, nicely done!!!
Thanks for playing! Ah they do serve a purpose in that you can use them to not place fire on certain tiles depending when you run past them but I get your point. In a post-jam versions I will probably have both turn based and real time blocks
I think the blocks should only be turn-based, it makes the weight of each decision by the player much larger. Also, having two kinds of moving blocks would make the game less consistent so whenever a player encounters a new mechanic they have to judge whether it is real-time or not which might confuse them. Have you ever played Helltaker? It's a free indie game on steam that's been blowing up recently. There are some ideas/mechanics from there which you could take inspiration from for your future development of this game. Also great game btw.
I understand that but I think that they can work together well too, take nova 111 for example they can play really well together in parts of that. If i do implement both kinds i would try to make it super obvious which kind is which but I do understand that there could be confusion. I havent but i will look at it. Thanks for playing!
Nice idea and execution, I wish I had some more levels and mechanics :D But as a beginning I think that there is a good potential!
Thank you! Yea I think there's a lot I could do in a post-jam version with more experimentation of the idea
Interesting idea! I don't think the levels properly showcased the potential it has. The real time moving walls also felt kinda odd in the turn movement dungeon crawler.
Thanks! Yea I definitely have more depth to get out of the idea so keep an eye out for a post-jam version. Thats fair enough, I wanted to see how they turn-based and real time would play out together
Hope I voted on the right one now ^^
Thanks so much! Sorry about the confusion
No worries
It's got a really strong core concept. Liked this one a lot.
Thanks so much!
Very fun. Just wish the sound didn't get blisteringly loud XD.
Still, I really did actually enjoy it. Very clever. There's something here for sure.
Aha sorry about that 😅 audio was implemented last minute if you couldnt tell!
Glad you enjoyed it tho, if you want more keep an eye out for a post-jam version
I like the idea of forcing the player to move as efficient as possible to avoid the uncontrollable fire. Nice play on the theme! The pixel art looks good and the levels are fun to play through. I only feel like using dexternity mechanics such as moving objects can be a bit jarring in puzzle scenario's. Great game nonetheless, good job!
Thanks I'm glad you enjoyed! I can understand why it could be jarring yea
Interesting, and enjoyable puzzle mechanic, with nice art.
Your audio needs some work. I'm not exactly sure how you're doing your audio, but it sounded like you're playing the sound on top of each other to increase it's intensity, which was causing clipping (and hurting my ears). A volume slider and a single looping ambient fire sound would be more welcome.
Still, nice job! Especially for your first jam! Keep it up!
Thank you! Yea the audio is a bit broken as it was done last minute, the fire tiles are audio sources so adding them in makes the sound go crazy. In my post-jam version id change who i do it.
Thanks again :)
Awesome game, I love the style of art used and the audio isn't overwhelming or annoying. The game is great. We also made a game similar to this, https://cabbage-crew.itch.io/smokey-season
Thanks! I'm glad it wasn't too overwhelming, i guess you must have had it on low volume! Aha very nice ill check it out
Pretty engaging. I wasn't smart enough to figure out exactly what the pattern of the fire was, and I felt like I finished the game by fluke rather than strategy. Was hoping for more, but great game so far.
Thanks! I think that the pattern and the mechanics of blocking fire with corners and blocks would have been better explained if id made more levels in time. Ill be making a post-jam version with more levels so if you want more keep an eye out!
The moving blocks didn't seem to block the fire at all unless they were stopped, which was a bit confusing.
Yea unfortunately that's the way I had to make it work given the sloppy flooding algorithm i made for the fire. In the post-jam version i would ideally like them to extinguish the fire as they move over them