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A jam submission

Crashing CommuteView game page

Who needs tires anyway?
Submitted by Wumblo (@WumblosWorld) — 7 minutes, 46 seconds before the deadline
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Play Crashing Commute

Crashing Commute's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1833.8673.867
Presentation#1854.2414.241
Overall#2743.8193.819
Originality#13403.3983.398

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The car loses its outer tires, causing it to go completely out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted(+2)

Lol, it's awesome game with charming concept.I had so much fun in this game.And I can't stop playing this game. You're brilliant man.

(+1)

It's a fun concept, but boy the controls need work. Or rather, the receptiveness of the car. The slow movement made the game feel sticky and drastically decreased the enjoyment factor. Maybe make the car almost hyper responsive vs under responsive?

Cute artwork and design, though!

Submitted(+1)

I would have to have this daily commute! Think about the insurance alone! :P

Submitted(+1)

You made an awesome presentation, cool death effects and brilliant atmosphere. However, it is a game about very imprecise controls in which you need to be extremely precise. These concepts conflict with each other. When I saw the game, I was hoping I could fling my car into other cars and destroy them all, and this prototype proves that it's something you're capable of creating. I'd love to see you rethink the main game idea, because there's a high potential of it being much more fun, if you apply your effort into the right direction. :)

Submitted(+1)

This game was fun! It was easy to immediately get in and play. I had a very hard time getting very far, which I suppose could be a good or bad thing depending on how you look at it.

Submitted(+2)

CONGRATS ! you made a MAD playable game! 

Submitted(+1)

Fun game! Love seeing humorous entries like this. I think you could go even wackier if you chose to expand this out. I really want to see an invincibility powerup that rewards you for smacking into cars.

Submitted

Nice job! Loved the graphics and the car mechanics, really fun to play! Well done. :)

Submitted(+1)

Haha what an awesome game! It was super intuitive and a lot of fun to play. I really love how much drift there is on the car, Only feedback would be; An even bigger effect for when I hit a car would've been nice (Like an explosion launching me away). But thats only a small thing really, great work!

Submitted(+1)

That was so good! Really fun from the second you hit Play. Only thing is I would've liked to see the difficulty scale up a bit more gradually, because it's so hard if you get some unlucky spawns early on. Still really enjoyable though and once you get the hang of it you can really start to improve. I would love to see this on mobile with some more features like other environments/levels, powerups, enemy types etc. Really good job! I'm impressed

Too hard, but fun otherwise. Great visuals!

Submitted

Very fun to play, a little bit unfair but I guess is just my perception 

Submitted(+1)

Man, what a killer game. Instantly playable. You could probably add a few features and drop this on the app store and it'd be better than 90% of the games on there XD.

Submitted

Had an absolute blast swerving through traffic for sandwiches, just like in real life! The physics is tuned perfectly for gameplay, and its frustratingly fun

Submitted

I like how even though my car is careening out of control and I'm always an instant away from death my top priority remains the same: get sandwiches.

Submitted(+1)

First impression was: seems really fun! Visuals and audio fit well, too. I'll try to get 1km.

After 10-15 tries i almost made it to 0.5 and that's where I gave up. Feels like if I turn a split second too early or late I'm fucked. If I counter-steer a split second to early or late I'm fucked. If the next gap appears too far away from where I am it doesn't matter what I do - I'm fucked.

It still was fun until it got frustrating. 

Submitted(+1)

Really well done! The models looks fresh and clean. I guess both of us are spin/drift masters 😎

Submitted(+1)

This game makes me go YES! It's really fun!

it was a pretty fun game! woud fit great as a mobile game!

(+1)

it was a pretty fun game! woud fit great as a mobile game!

Viewing comments 42 to 23 of 42 · Next page · Last page