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You made an awesome presentation, cool death effects and brilliant atmosphere. However, it is a game about very imprecise controls in which you need to be extremely precise. These concepts conflict with each other. When I saw the game, I was hoping I could fling my car into other cars and destroy them all, and this prototype proves that it's something you're capable of creating. I'd love to see you rethink the main game idea, because there's a high potential of it being much more fun, if you apply your effort into the right direction. :)