Nice job! Really heavy subject, but it's handled well and it didn't feel like it was just sad for the sake of being sad. Well done.
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Stroke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #696 | 3.757 | 3.757 |
Overall | #829 | 3.434 | 3.434 |
Originality | #838 | 3.636 | 3.636 |
Fun | #1961 | 2.832 | 2.832 |
Ranked from 173 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An exploration of the helpless feeling of being in a hospital waiting room while waiting to find out if someone you care about lives or dies.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Yo’,
Wasn’t expecting this at all, very moving, my only problem would be the music, I don’t think it fits too much. A good(?) story, most things are out of our hands, best we can do is face them head-on, otherwise we only prolong our suffering.
That was a pretty intense story. Only complaint is that I'm not a fan of the music. I don't feel it fits with the game in the slightest, I'd go for some calming music. The start of the track is also very repetitive.
That's pretty dark, but you managed a meaningful interpretation of the theme instead of just a stupid one or a pun (not that those are bad, but this just stands out in that way). So good job :)
Personally not a big fan of story game and i wish the text would flow faster
this made me so anxious! which means the writing is great. and a good fit for the theme
Hi! Very good way to show out of control. Just a quick ease of life fix, I may have skipped through some options thinking they were normal text. Maybe make the choices dialogue stand out more (i.e more spacing between normal and choice text. Thanks for the great game!
This an incredible way to handle the game jam idea "out of control". So uncomfortable and interesting choices.
Feels very clean, just some minor layering issues here and there.
Glad that it all turned out OK (in-game and in real life) - I wish more of the 'out of control'-ness of the situation was translated into gameplay elements; as it is, only the story is out of control, which makes ends up making the experience feel very close to tragic games that were made without the theme in mind.
It was brave of you to do something this heavy hitting for a jam. I wouldnt call this fun, but it was definitely deep and emotionally driven. Good work.
Really liked the game! I'm not really a reader but I'm really impressed you made this on your own! :)
Wow this game was a great narrative experience and very depressing. It's hard to call it fun, but it was definitely interesting.
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