Cool little typing game. Nice work.
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Ctrl Twisters! (OutofCtrl)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1757 | 3.211 | 3.211 |
Fun | #1927 | 2.842 | 2.842 |
Overall | #2274 | 2.816 | 2.816 |
Presentation | #2836 | 2.684 | 2.684 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is meant to twist and confuse your finger on your keyboard losing you control over your hands. Oh and the health is also called CTRL so there's that
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Great idea and nice execution. I think that I has holding the 'Y' key before it appeared and it did not respond. Easy was quite hard haha but enjoyed trying to beat the game.
I would appreciate it if you'll have time to check out my game.
Wow this really twists you fingers! I like the concept. I wasn't sure if I didn't press some keys correctly or if they just didn't respond to my input. I really like the main menu art. It's very stylish and fits the theme.
Check out our game if you have the time. :)
Remember me???
Well, i still think that the game is too hard, even on the easiest difficulty... but the feedback is a nice addition to see... 😃
PS. I strongly reccomend you to trying to avoid words as "Easy" or similar, the're alienating for a more casual audience and for a "normal" player they feel like they've ve not really completed the game (Well, I suck at explaining things, but luckly there's a plenty of video that talk about this particular argument, so you can always watch one of those...)
Neat little twist on the typing genre. I had fun playing this! Awesome job!
I don't know why, but when I try playing keyboard games I can't even use CTRL or SHIFT for some reason. (No, that did not affect my rating since I can only make best of assumptions).
The game is enjoyable given how you have to play it and even feels like it's a typing game (yes, when you have to type in words) plus even making it a bit more fun when I first played it.
Thoroughly enjoyable! A great twist on the classic typing genre! Nice work :D
Really interesting concept with finger placement. I had a few problems with key inputs at times, but that may have just been my keyboard. :)
I'm not very good at the game so I didn't get very far and only played on easy, but...
It's a great idea and well-implemented. It's aesthetically sound, if a little simple (but only having 48hrs to make it is a great excuse). Not exactly the most original idea, but it certainly does have the out-of-control feeling. Although, I think I would have liked to see the aliens laid out similar to the QWERTY keyboard and slowly shift around as the game progresses.
game works pretty well, but I was struggling to get some of the menus to work
Nice. And there is no penalty for pressing the wrong key... :D Very cool game.
At first I held QAZ and got a broken message screen, but you just hold one at a time to select the menus.
My high score on hard was 13 (most of my scores were negative).
I like the idea. At first I thought it was a typing game but I was failing too fast even though it looked like I was shooting the Blarg. Eventually, I read the text at the top and understood what was meant by “keyboard twister”: I need to hold the keys until they turn to white skull Blarg.
Unfortunately, I don’t have a gaming keyboard so the game requires me to press more keys at once than my keyboard will recognize being held at once.
Regardless, the concept was immediately elevated beyond typing and tangling your fingers across the keyboard was interesting. Would be nice if there was more to it: if the position of the Blarg or the position of the keys meant something so you could more quickly finish off a few in a row.
When playing, I didn’t understand the connection to the theme. I guess it’s like “awkward to control makes things get out of control”.
The menu looked pretty nice and seemed like a good idea to prime you to hold the keys. I guess it didn’t work for me because the lasers don’t have glowing feedback like the menu keys. Also, I didn’t notice the “start”, “howto”, “credits” text – I guess because there was so much other keyboard text that they didn’t stand out.
Nice work getting different difficulty modes in! It’s nice to be able to start with Easy and then play on Hard to really understand the finger tangle.
neat idea , never hold my keys like that, so strange yet fun :) Great works!
Great concept! It could use a better difficulty curve though. Immediately after I started I was slammed with eight at once
That was fun. It was satisfying to see your combo grow. I did get stuck after my 3rd restart, it stopped counting when I would miss a letter, so the game was endless. But it was fun!
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