There's nothing more serious than your education, so I pose the question: what did you learn?
It doesn't have to be related to game development. Perhaps you delved into financial literacy, philosophy, or the anatomy of spiders. Were you able to apply what you learned to your game? Were there any challenges in doing that? Maybe you learned something from the feedback you gave or received - that's important too. What do you think developers could learn to improve their games? What did you learn that would improve yours?
Now that ratings are over, I encourage you to post something here! I'm ready to do the same.
