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I was able to dig in to the workflow for creating skeletons, rigging, skin weighting and animating all within Unreal Engine. Its actually a pretty fun experience especially since you can link the animation to the sequencer file. This will automatically update the animation when you make changes!

You can do all that in Unreal? Impressive! 

I use the classic Blender+Unity combo for 3d animation stuff but navigating Blender can get confusing and I always forget the hotkeys. The Unity animation rigging package is pretty cool but things gets scuffed with IK constraints from my experience.

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Context switching from WASD in a game engine's viewport to Blender (and most 3d model software controls) is so disorienting. I literally opened Blender for this project, realized I lost all my sense of muscle memory and closed it out.

I'm like NOPE, just gonna make very geometry styled characters for this one...