I was able to dig in to the workflow for creating skeletons, rigging, skin weighting and animating all within Unreal Engine. Its actually a pretty fun experience especially since you can link the animation to the sequencer file. This will automatically update the animation when you make changes!
Viewing post in [SERIOUS] What did you learn while making your game?
Context switching from WASD in a game engine's viewport to Blender (and most 3d model software controls) is so disorienting. I literally opened Blender for this project, realized I lost all my sense of muscle memory and closed it out.
I'm like NOPE, just gonna make very geometry styled characters for this one...