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You can do all that in Unreal? Impressive! 

I use the classic Blender+Unity combo for 3d animation stuff but navigating Blender can get confusing and I always forget the hotkeys. The Unity animation rigging package is pretty cool but things gets scuffed with IK constraints from my experience.

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Context switching from WASD in a game engine's viewport to Blender (and most 3d model software controls) is so disorienting. I literally opened Blender for this project, realized I lost all my sense of muscle memory and closed it out.

I'm like NOPE, just gonna make very geometry styled characters for this one...