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themainstark

31
Posts
A member registered Jan 01, 2026 · View creator page →

Creator of

Recent community posts

Def liked the flip of the story to a non-slot machine, I got the unlimited health bug and could never die! Blades are OP

Very cute and I like the vertical puzzle concept

Good job on the art!

Gorgeous art direction on this one!

Very different take on the theme, hilarious and interesting mechanic!

Fantastic game and great story, although I was pretty terrible at it

Very unique take on the theme!

Fantastic pixel art!

Very satisfying - can 100% potential in making this further

Great! Left me wanting more levels, spells and roguelike systems

Very cute concept and well polished!

Got to level 35 - I really like the approach to customizing each chamber! Started off slow but ramped up quickly

Really love the art and character design!

Very well done on the theme mechanic, felt like a real game character base around a flail (which actually thinking about it main character wise... isn't done very often! Great vibes

I would like to request a tiny door icon at entrances, I spent 10 minutes falling off edges looking for the first door ROFL!

Very smooth controls and love the art!

Fun game, ready for the anime !

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RIP my finger...

Fantastic game, super fun!

Edit: Also... played till I got the high score!

Great spin on the theme! I got fired a lot however, I didn't need those jobs anyway

Puzzle design was fantastic and really made me think... I spent far too long of a time without realizing some of hidden tools (not trying to spoil)

The spin to choose your character however was a bit frustrating at times... I really wanted to just play the game! haha

Really nice mechanic, felt wonderful! 

I like the approach to a cooking game for the theme!

Very cute game and hilarious concept!

Very fun! It gets you hooked quick, def some potential here

Yooo a UE 4.23 HTML5 game - I spent most of my first day tinkering with it too

Enjoyed the prologue!


Love the concept so much and very unique on theme! Well done on multiplayer!!

Music and sound on point!

Loved the pixel art vibes and the squid is adorable. I'm a little mad you made me get stuck by adding in a push mechanic rofl, I thought it was spins only!!

Mmmm Shrimp

Fun game and made me laugh! I don't know why but the long stretchy arm was really fun to move around. I felt like I was the Slay the Spire shop keeper. =)

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Thank you! It was definitely a grind, phew...

I've had some Quake related project ideas but never got them very far... this was my chance!

Thank you so much for playing!

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Yeap, that was a design flaw I noticed too on doing it all in the center. I actually nerf the respawn rates by 30 seconds per unlock

Original design had workstations to do tasks all round the level + hints to go look for + things could go wrong with more enemies/traps if you get a code wrong but... I had to cut those features =)

Thank you for the comment! I made an effort to make all my own art this time around

Edit: Nerfed early respawns even further to make players explore more for enemies

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Thank you for trying! I didn't want to make it *too* hard haha as I know most people will only play one round. Definitely experimental gameplay and I really wanted to try doing all the art this time around. My past multiplayer jams were more PvP oriented and I wanted something you could do solo or with a team, so extraction fit the idea =)

Maybe I'll throw up the anon login as a last update... I had thought about it too!

Edit: Yeap, threw up anon logins as my quick fix